Welcome to Through the Looking GlassOriginally created to follow Looking Glass Studios and their games, these days we are many things to different people. Whether you wish to discuss the games themselves and fan content, enjoy games inspired by the legacy of the game studio or just enjoy chatting about games or life in general - Welcome!
Seems the wait is over, and the editing tools for Thief 3 are finally available (320M download, give or take). Check out our newly-added Thief III Editors' Guild forum for information, download links, and some basic tutorial stuff to get you started.
I'm guessing that probably piqued your interest...
It has been rumoured for a while now, but today it was confirmed that Ion Storm have been shut down by Eidos.
In a statement Eidos said
This is part of the company's move to consolidate and strengthen its technical and management capabilities into a smaller number of studios which are capable of scaling up in order to meet the competitive challenges that lie ahead, particularly in anticipation of next generation technologies and platforms."
It's a shame, Thief: Deadly Shadows was a great game and rumours about their next game sounded really cool.
GameSpy: What is the next game you want to design and does Midway know what you want to do? Do you think you'll get to do it soon, or are there other projects that have to happen first?Much congratulations, Harvey, and good luck at your new gig!
Harvey Smith: We will be starting almost immediately on two games that I believe will be really meaningful to me and the teams, in terms of creative satisfaction.
Further details will be released by Midway shortly.
Gamespot is reporting that Ion Storm's Warren Spector has quit the company to "to pursue personal interests". It is rumoured that he is in negotiations with Midway to head up an Austin based studio or work with Eidos as an IP consultant.
Good luck to Mr. Spector with whatever he chooses!
UGCK is an attempt of creating an old-school RPG engine capable of running games similar to the classic Ultima Underworld games. This release ships with a game module that tries to re-implement the original UW1 game, using as much original data as possible. The module is not complete at this time and it is not possible to play the game as such.Underworld 1 is playable, but not yet winnable, with the system. What they're offering at the moment is a demo of the software. A complete version should be available eventually. :)
Ken Levine: BioShock is also being created by the majority of the team who created System Shock 2 and many of the games which helped inspire it. This group includes me, Jon Chey (project lead), Steve Kimura (Art), Mauricio Tejerina (art), Nate Wells (art), Ian Vogel (design), and Alexx Kay (design). When Looking Glass went out of business (RIP, man, that place rocked the world and never got the credit they deserved), we were able to hire Eric Brosius (sound guru who created the sound for both Shock 2 and the entire Thief series), Dorian Hart (design on Shock 2, Thief and Terra Nova), Shawn Robertson (art), Darren Lafreniere (programming) and Sara Verrilli (design on Thief).
We're also incredibly lucky to have Robb Waters at Irrational, who not only created the look of Freedom Force, but was also the man who did the concept art for System Shock 1 and Terra Nova.
Add to this impressive list the idea that BioShock has been in conceptual development for quite a time while the team solidified and refined the game's identity and design, and I think it's safe to say Irrational is fully geared up to blow our minds wide open.
The only question I still have is "Will there be bugmonkeys?"
Because I'm all about the bugmonkeys.