Welcome to Through the Looking GlassOriginally created to follow Looking Glass Studios and their games, these days we are many things to different people. Whether you wish to discuss the games themselves and fan content, enjoy games inspired by the legacy of the game studio or just enjoy chatting about games or life in general - Welcome!
They look rather nice!
you can find them here. You'll have to scroll down a bit!
Edit: We got word of some more screens, so we put together the first Deus Ex 2 Screenshots Page over at DeusEx-Machina.com
Go on, take a look!
JoWooD takes over the assets of Ravensburger Interactive
JoWooD takes over ongoing activities from Ravensburger Interactive thereby establishing itself as the premier German speaking computer games publisher
Continuous broadening of product portfolio and development capacity Managing Director of Ravensburger Interactive joins JoWooD board as of June
Games publisher JoWooD Productions Software AG, a company quoted on the Vienna Stock Exchange, today announced the takeover in an asset deal of extensive Ravensburger Interactive Media GmbH activities. Ravensburger Interactive, whose primary activity is publishing computer games, is a subsidiary of the well-known German games manufacturer Ravensburger. With this agreement JoWooD continues to strengthen its market position and to establish itself as by far the largest German speaking publisher and developer of entertainment software.
Within the scope of this agreement, JoWooD takes over an extensive portfolio of titles still in production at Ravensburger Interactive. The portfolio includes nine high-quality software games for PC and console platforms to be published in 2002 and 2003 – among them the eagerly anticipated epic strategy role-playing game Arx Fatalis, the business simulation Wildlife Park as well as the console version of the underwater action game Aquanox for PlayStation 2
"... the 'return to the Cathedral' mission in 'Thief the dark project': I think I never felt so scared in a game before: I was playing at night, with my 4 speaker system, etc... and at a certain point I was feeling so paranoid, that I had to stop playing because I thought I'd die of a heart attack: the sound, the scenario of the mission, the surprises, the plot, everything in this mission is so perfectly done, that I was really there with my sword, trying to get away from that hell place with that damn 'talking eye' in my belongings !!!"
The instant action is good for pitting different types of airplanes against each other, but otherwise it's not very flexible. The multiplayer support is one of the most underdone parts of this game. It offers only deathmatches without AI controlled planes. There's no way to fly bombing missions and no way to get larger dogfights going, since it crashes regularly and is unreliable in terms of getting more than three or four players together.However, things get better. Shadowcat, a great moderator and respected gamer over on our forums, has written a post in this thread about JAS and the things people are doing (writing patches, mods, etc) to make it better as it seems to have been rushed out the door.
As a fighter sim, Attack Squadron has some nice features. The padlock system, which includes an inset window that shows you the aircraft you're tracking, is intuitive and informative. There's an option to use a target lead indicator that makes shooting down enemy aircraft much easier. Some hardcore flight simmers might regard this as a sort of cheat, but it's an appropriate way to simulate the gunnery training that most of us armchair pilots haven't had. The instrument panels on the aircraft are almost entirely superfluous, which is good since many of them are dark and difficult to read.
So basically, I highly recommend you check out the review, but also check out Shadowcat's post as it brings up some great points as to why JAS doesn't seem as bad as Tom stated in his review. It's just a shame to see publishers (Xicat, in this case) rush games out the door. We've all seen it before and unfortunately, this trend is bound to continue.
Thanks for reading, and I hope you don't get your hopes down on JAS. :) Oh, and a big thanks to Chris Ruse sending this in to us.
It's a week long, running from July 7 thru July 12. I've looked through the site, and it looks very thorough and the workshop definitely should be interesting to say the least.
Check out the site here. A big thanks to Jeffrey Somers for the info!
Looking good guys! Thanks Dalai!
Question: What would a news item like this be, without a snippet?
"HomeLAN - Some people are comparing the game to Looking Glass's classic Ultima Underworld. How do you feel about such comparisons?
Raphael Colantonio - Thrilled and honored: as cool as it is to be compared to such a fantastic game, it is also very hard to bear, and we know that gamers and journalists will judge us comparing us to what they would expect from an Underworld 2002, and that put a lot of pressure on us :-O"
Answer: Shorter and duller.