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Originally created to follow Looking Glass Studios and their games, these days we are many things to different people. Whether you wish to discuss the games themselves and fan content, enjoy games inspired by the legacy of the game studio or just enjoy chatting about games or life in general - Welcome!

Latest News

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18th May 2002
First Deus Ex 2 Screenshots! - Dave - 15:51
Wow! Earlier today TTLG's Deus Ex site was sent two Deus Ex 2 screenshots from the Xbox version of the game!
They look rather nice!

you can find them here. You'll have to scroll down a bit!

Edit: We got word of some more screens, so we put together the first Deus Ex 2 Screenshots Page over at DeusEx-Machina.com

Go on, take a look!

16th May 2002
Arx Gets New Publisher - Elenkis - 09:32
Ravensburger Interactive (of which Fishtank is a division) have today been bought by major Austrian games puplisher, JoWooD. What this means for Arx we don't know, except it will now be published by JoWooD. It's too early to know how this will effect release dates (bear in mind JoWooD already had rights to publish numerous Fishtank games throughout Europe and Asia), but as the game has not yet gone gold I do not expect it to meet the May 23rd release date. See StygianAbyss for the full press release (thanks to RPGDot), here's a snip:
JoWooD takes over the assets of Ravensburger Interactive

JoWooD takes over ongoing activities from Ravensburger Interactive thereby establishing itself as the premier German speaking computer games publisher
Continuous broadening of product portfolio and development capacity Managing Director of Ravensburger Interactive joins JoWooD board as of June

Games publisher JoWooD Productions Software AG, a company quoted on the Vienna Stock Exchange, today announced the takeover in an asset deal of extensive Ravensburger Interactive Media GmbH activities. Ravensburger Interactive, whose primary activity is publishing computer games, is a subsidiary of the well-known German games manufacturer Ravensburger. With this agreement JoWooD continues to strengthen its market position and to establish itself as by far the largest German speaking publisher and developer of entertainment software.

Within the scope of this agreement, JoWooD takes over an extensive portfolio of titles still in production at Ravensburger Interactive. The portfolio includes nine high-quality software games for PC and console platforms to be published in 2002 and 2003 – among them the eagerly anticipated epic strategy role-playing game Arx Fatalis, the business simulation Wildlife Park as well as the console version of the underwater action game Aquanox for PlayStation 2

15th May 2002
Sanqualis Interviews Raphael Colantonio - james - 23:13
Sanqualis has posted up an interview with Raphael Colantonio, the CEO of Arkane Studios, who talks mostly about a game some of you may have heard of called Arx Fatalis. He also provides this as one of his two best memories as a gamer:

"... the 'return to the Cathedral' mission in 'Thief the dark project': I think I never felt so scared in a game before: I was playing at night, with my 4 speaker system, etc... and at a certain point I was feeling so paranoid, that I had to stop playing because I thought I'd die of a heart attack: the sound, the scenario of the mission, the surprises, the plot, everything in this mission is so perfectly done, that I was really there with my sword, trying to get away from that hell place with that damn 'talking eye' in my belongings !!!"

13th May 2002
Jane's Attack Squadron Review - IGN - Saam - 19:39
IGN has posted a not-so-good (ratings wise) review of Mad Docs' Jane's Attack Squadron, the game that originated at Looking Glass, cancelled by EA after LG closed shop, and picked up by Mad Doc (and being published by Xicat). Unfortunately, the reviewer, the reknowned journalist, Tom Chick, wasn't impressed with the final product; although he mentions some real good points to the game, the overall rating was disappointing. Here's a snip:

The instant action is good for pitting different types of airplanes against each other, but otherwise it's not very flexible. The multiplayer support is one of the most underdone parts of this game. It offers only deathmatches without AI controlled planes. There's no way to fly bombing missions and no way to get larger dogfights going, since it crashes regularly and is unreliable in terms of getting more than three or four players together.

As a fighter sim, Attack Squadron has some nice features. The padlock system, which includes an inset window that shows you the aircraft you're tracking, is intuitive and informative. There's an option to use a target lead indicator that makes shooting down enemy aircraft much easier. Some hardcore flight simmers might regard this as a sort of cheat, but it's an appropriate way to simulate the gunnery training that most of us armchair pilots haven't had. The instrument panels on the aircraft are almost entirely superfluous, which is good since many of them are dark and difficult to read.
However, things get better. Shadowcat, a great moderator and respected gamer over on our forums, has written a post in this thread about JAS and the things people are doing (writing patches, mods, etc) to make it better as it seems to have been rushed out the door.

So basically, I highly recommend you check out the review, but also check out Shadowcat's post as it brings up some great points as to why JAS doesn't seem as bad as Tom stated in his review. It's just a shame to see publishers (Xicat, in this case) rush games out the door. We've all seen it before and unfortunately, this trend is bound to continue.

Thanks for reading, and I hope you don't get your hopes down on JAS. :) Oh, and a big thanks to Chris Ruse sending this in to us.
12th May 2002
MIT Game Design Workshop! - Saam - 16:27
This is some cool news. It appears that MIT (Massechusetts Institute of Technology), the university that a lot of Looking Glass-alum attended, is holding a "bootcamp" of sorts for game design. Not only that, but Doug Church and Warren Spector will be instructing!

It's a week long, running from July 7 thru July 12. I've looked through the site, and it looks very thorough and the workshop definitely should be interesting to say the least.

Check out the site here. A big thanks to Jeffrey Somers for the info!
11th May 2002
Thievery site update! - Hanse - 21:42
Dalai has dropped us a note to let us know that the Thievery UT team has a new domain name. You can now find all your latest Thievery news over at www.thieveryut.com. In addition to some spiffy new graphics in the design of the page, there is now quite an extensive description of the features that Thievery UT will have.

Looking good guys! Thanks Dalai!

8th May 2002
Arx Fatalis Interview at HomeLan Fed - james - 18:11
Like it says on the box: HomeLan Fed has an interview with Raphael Colantninio, CEP of Arkane Studios.

Question: What would a news item like this be, without a snippet?

"HomeLAN - Some people are comparing the game to Looking Glass's classic Ultima Underworld. How do you feel about such comparisons?

Raphael Colantonio - Thrilled and honored: as cool as it is to be compared to such a fantastic game, it is also very hard to bear, and we know that gamers and journalists will judge us comparing us to what they would expect from an Underworld 2002, and that put a lot of pressure on us :-O"

Answer: Shorter and duller.

24th Apr 2002
Morrowind Gone Gold! - Saam - 12:04
Yep, the game lots and lots of people have been waiting for has gone gold and will hit stores the first week of May. Check out Morrowind.TTLG.Com for the full scoop.

Thanks!
11th Apr 2002
ZenGamer Reviews Freedom Force. - james - 00:39
Calling it "one hell of a rip-roaring old fashioned good time on your PC", ZenGamer has posted up a review of Freedom Force that's worth a read. Another quote for you snippet junkies: "it has atmosphere out the wazoo and manages to stay fun almost the entire way through"
2nd Apr 2002
Ion Stormers on Level Design and Thief - james - 20:43
Omega taffed in to leave word of some interesting articles that just went up at the Ion Storm Daily Informant. Among other things, there's a piece by Randy Smith on stealth gameplay and why it works in Thief, Witchboy talks about level design, and Heather Kelley talks about maintaining team communication. All these are powerpoint slides, which you can see through HTML or as a powerpoint download.
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