Welcome to Through the Looking GlassOriginally created to follow Looking Glass Studios and their games, these days we are many things to different people. Whether you wish to discuss the games themselves and fan content, enjoy games inspired by the legacy of the game studio or just enjoy chatting about games or life in general - Welcome!
To all Looking Glass fans everywhere:
Hi folks. I'm a gaming journalist who's written several articles about Looking Glass Studios, Thief, and related subjects in recent years, for both gamer and mainstream publications. I'm now working on an opportunity that should be of great interest to a lot of you, and my friends at TTLG have generously agreed to help out with that:
I am talking with a major tech publisher about writing a book on the history of Looking Glass Studios: its rise, its fall, and the developers who now carry on in the Looking Glass spirit. It'll be in-depth and personality-intensive, but also include a lot of technical and creative nitty gritty for industry members and gamers, especially regarding LGS's major games like Thief, System Shock, and Ultima Underworld. Because Looking Glass' fans are such an integral part of their success-- and because the Fan Mission developers are doing such amazing things-- I also plan to devote a chapter to TTLG, its spinoffs, and the FM community.
The trouble is, while the publisher really likes the book proposal, they're not sure there's a large enough audience to justify an entire book devoted to Looking Glass Studios. (The book would be for an imprint primarily catering to the game industry, which somewhat narrows its potential audience.)
That's where you come in: I'm convinced that there must be thousands of hardcore LGS fans who aren't necessarily in the game industry, but would love to buy and read such a book. And I would love your help, to prove that to the publisher. If we can, it'll boost our chances of committing the Looking Glass story to posterity-- a rare thing, in the notoriously short-attention span of the gaming medium. But if computer games ever stand a chance of truly becoming the new medium of the 21st century, the story of Looking Glass is something that needs to be told.
So check out the poll to the right, register your vote, and make yourself heard! (And send your fellow gamer friends this way, too.)
Anonymous Journalist and Dedicated Thief Lover
There you have it. We need over a thousand votes. If you are registered in the forum, Go here and vote, rather than using the website poll. If you are not registered on the forums, and don't want to be, then please use the poll on the site.
Please do not vote more than once, either by using multiple forum identities, voting on the site and the forum, voting on multiple sites (i.e. TTLG & The Circle) or other various and easy-to-do ways of voting more than once. We need a thousand real votes... not a bunch of fake votes.
Please do tell all your friends, and as many other gaming sites as you can. Spread the word out. Let people know we need votes.
Dalai informs us that the latest Thievery patch is very close to being ready. 1.2 includes some new maps, as well as the expected tweaking and bug crushing. Go take a closer look at the Thievery site for a sneak preview of some of the new features!
"The first patch for Thievery is ready! This fixes some of the more critical issues that came to light after playing with so many people."
Thievery UT has been released!!!
The Thievery Beta 1 file is currently available for download from FilePlanet and TTLG's gracious mirror host, Jason Tibbitts, III (Thanks Jason!), as well as a few others. The Thievery UT site has full details on how to install the mod, along with all the download links.
Go there now! Grab your friends and your UT and get thieving!
The Official Thievery Site has announced the following:
Thievery Beta 1.0 weighs in at 125 megs and is playable offline against the AI, or (much more recommended) online, taking on the role of either a thief or a guard. If you're using dial-up, don't be put off, due to clientside code and the nature of the gameplay, Thievery is still playable with high ping. We'll be holding something of a release party in our irc channel and a bunch of online games, so be sure to drop by (more details will be announced nearer the time).
Wow! I can't wait! :)
Following the recent news that the german version of Arx Fatalis had gone gold it was announced today that the german version of the demo has been released!.
Apparently this version is not bugged to hell, like the english version in March.
You can grab the demo (160mb) here!