Above your name, to the left of the date, is a little page icon. That contains link info for your post.![]()
Above your name, to the left of the date, is a little page icon. That contains link info for your post.![]()
Right-click on the post icon, and choose 'copy link address' / 'copy link location' / 'copy shortcut' (depending on browser), then use that address in your link.
Edit: Argh, beaten!
Aaahhh, thanks!![]()
Looking through the pictures, (perhaps I'm off the point?) but these objects just look to me like if put together in a mission would put dromed in a coma lol
lord hammerarse's manor, The Suffer Catalyst
The city spreads fever-60%on hold Chasm of the undead-40%on hold The last creak of the gear-2%priority
Who made the model that jtr7 referred to? Do I need to bother trying to improve the flashbomb then?
It's schwaa's. He's actually made high-poly versions of almost all of the gear (or all? ... I am not sure) ...
I think what the flashbomb actually needs is a texture upgrade.
If I can get my hands on his models, I can try retexturing them. I doubt my model work would come close to his level anyway.
Here's the page it came from, starting two posts above:
http://www.ttlg.com/forums/showthrea...25#post1636125
Ah, so they were in his TTLG FM? I'll go dig through it for models and textures. Personally, I think we should go for something like this, which you posted:
Given that shot, I think the flashbomb model should be about half the size it is in game, but since we're going for drop-in replacement I guess I can't do that. Course anyone is free to do that in their own mission.
Yeah, I included the flashbomb, gas mine, mine in TTLG. maybe other stuff too but i can't remember.
Yeah. How 'bout them apples? Crab apples or large cherries, more like.Small objects in 3D games almost always tend to be larger than they're "supposed" to be.![]()
I figured you were speaking artistically, not technically.
Let's not start that argument again.![]()
Heh heh. Nice.
Woah. Where'd you find the source for that?
I can't quite remember, I found it some time ago.
Could it have been the Photorealistic Texture Pack?
Nice find. What object is that texture used on?
I loaded Jeff's flashbomb into Anim8or and it didn't like it - didn't see it as a mesh although I tried Ungroup and Convert to mesh - so retexturing is not possible. To be honest, I personally thought the lenses on his were too big, they weren't in the same proportions as the original. So, I've decided to make my own anyway, using the new texture I made last night (not the one in the screenshot above).
Edit:
I went geodesic to get that "not a perfect sphere" look. Not sure it's working for me, though. Comments?
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Last edited by Yandros; 3rd Dec 2007 at 23:27.
From the original texture (and from a usability standpoint), it seems as if the lens should be, if anything, recessed instead of extruded.
Also that button looks awfully tiny.
Okay, I just looked through my texture collection to confirm, the source is from BerneBoy's Photorealistic Texture Pack. Metal096.jpg in the photorealistic_metal folder.
I see that Otto does have a similar texture in his 'improved rust textures' pack, though it looks like he didn't tweak it to make it seamless and the same colours as the original.
(The rest of the textures in that pack rather confuse me; they seem to be a mix of parts of my EP textures and Eshaktaar's lever textures, scaled down to the size of the orginal Thief textures (128x128) -- which seems to defeat some of the purpose of making higher quality textures?)
Edit: about the flashbomb; from examning the Thief 2 intro, I'd say that the button and the red light should be separate. That red light looks more like an activaction signal than a button in the video, especially the way it's flashing as if to indicate that the bomb is active.
Last edited by Nameless Voice; 4th Dec 2007 at 05:51.