Bueno Deminatsi! (Pardon my spelling. I haven't been to Bucharest in over thirty years.)
Create a volume. Give it a script:
When linked volume[s] [MYSELF] are breached by [Catagory Player]
Teleport the player to DestinationTeleporter=[TD1] and use player's orientation=[FALSE] as opposed to using the teleporter destination orientation
Then create a starting point where you want the player to go and give it the property TeleportDestName TD1.