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Thread: Please ask your basic (newbie) questions in here.

  1. #1001

    Ah

    Okay, fear not -

    I found the Static Meshes folder which I think may have been moved accidently at some point. I've movedit back where it belongs, but looking for the file, there was no AI_Weapons folder or even INV_WEAPON_UI. Its filled with .sm files and thats about it. However, looking in CONTENT/T3/TagDatabase I found 'CompiledDatabases,' 'SourceDatabases,' 'Vocabularies,' and yes, 'StaticMeshes.' Its not the same, it has the folder 'INV_WEAPON' in it and thats filled with .tim files.

    Does this make sense?

  2. #1002
    Member
    Registered: Apr 2005
    Location: Scotland
    Well, my Tagdatabase folder doesn't have a StaticMesh subfolder.

    It's the staticmeshes folder full of *.tim files you want, and mine doesnt seem to have an AI_Weapons bit either (that might be how it thinks of it in the editor, rather than the file structure).

  3. #1003

    Fixed... for now

    By moving the contents of the StaticMeshes folder that was in the TagDatabases into the StaticMeshes in the CONTENT/T3 directory I managed to convince it to work. However, how that file came to be moved about, and whether or not i should move all the others in the TagDatabases area as well I'm not too sure. If things continue to have problems then maybe, but for now Viktoria is leaving me and Ted alone.

    Cheers for your help, guys.

  4. #1004
    Ok, new problem. I decided to reinstall everything because somehow things had obvious gotten messed around. So Ted is working. However, when I try to open a saved map, be it my own (incredibly tiny little thing) or one from the game, the editor shuts down, no error message or anything. The only thing I get is Window's standard message when things fail about if I want to send a report to Microsoft.

    I figure this may have something to do with my computer's memory and have tried doing it with many nonessential applications closed, but it hasn't made a great deal of difference. I had this problem a few days ago when I first started using it but it seemed to go away somewhere along the line. If anyone has any advice on how to stop it, I'd greatly appriciate it.

    Cheers

  5. #1005
    Permanently Enlarged
    Registered: Dec 2005
    Location: I could care...but I won't.
    I posted a problem here a LONG TIME AGO.

    You bastards have sloved Thief_Shadow's problem, and he was in the que AFTER me (no offense to TS, mind you). Now how about solving MINE?!

    ok, i have 3 problems with T3Ed i need solved.

    #1) Where the map view and whatnot is (kinda like in DromEd where you could tour the map and edit it and whatnot) gone. Definately going to need this fixed.

    #2) When i try to do the "Add Properties" thing, the menu selection comes up greyed out, im not sure if this is because i was trying to do it with an OM or what, but its annoying as crap.

    #3) One of my biggest problems, i cant get the editor to run the level. i get all the way to the end of the loading screen, and it just CTD's on me.

    these are the problems i need solved before i could be able to do anything w/ T3Ed...
    Last edited by RavynousHunter; 7th Aug 2006 at 05:13.

  6. #1006
    Member
    Registered: Apr 2005
    Location: Scotland
    Nice to meet you too.
    Now play nice.

    I helped Thiefs_Shadow because I knew the answer, or at least where to look to try and help him. The whole random crash thing though I don't, so I haven't been able to help with that. My best and only guess is the old firewall problem - which I don't suffer so don't really know about.

    To your impatient and impertinant posts:

    #1: I don't know what you mean. Try the 3d window you have in the editor, since you can move and look and edit things straight in it.

    #2: Again don't know what you mean, but maybe if you've got a read only file, or you're trying to add properties you can't. Or maybe it's just gray, and not grayed-out, such as if you hit the Show Non-local properties button, which makes them gray before you play with them so as to signal it belong to a parent object, but you can still edit them as normal.

    #3: Gonna have to do better than that. It's well explained in the various tutorials, over in the wiki, and probably over in other places too. If there's an actual problem - like you can read the log files and tell us where it's not working rather than simply not jumping through the right hoops, then maybe we can be more help.

    and beyond that:

    WAIT LONGER

    Or repost.
    Or read the tutorials.
    Or try not to sound like such a dick.

    It's amazing how insulting people who might help you makes them less inclined to do so.

  7. #1007
    Member
    Registered: Mar 2005
    Location: Corvallis, Oregon

    Edited to resemble civilized behavior

    If you need help, ask nicely. If not, get a brain that works & solve it yourself.

    Quote Originally Posted by RavynousHunter
    Hello, fellow editors! I posted a problem here a LONG FUCKING TIME AGO a while back.

    You bastards have sloved[sic] Thief_Shadow's problem, and he was in the que AFTER me (no offense to TS, mind you). Now how about solving MINE?! I would appreciate if it if you could help me.

    [redundant]ok, i have 3 problems with T3Ed i need solved.[/redundant]

    #1) Where the map view and whatnot is (kinda like in DromEd where you could tour the map and edit it and whatnot) gone. Definately going to need this fixed.

    #2) When i try to do the "Add Properties" thing, the menu selection comes up greyed out, im not sure if this is because i was trying to do it with an OM or what, but its annoying as crap.

    #3) One of my biggest problems, i cant get the editor to run the level. i get all the way to the end of the loading screen, and it just CTD's on me.

    these are the problems i need solved before i could be able to do anything w/ T3Ed....

    Youve helped me with DromEd, now try with T3Ed, fuckers.

    I AM WAITING. I patiently await for the above issues to be resolved. Thank you.

  8. #1008

    The Claws are Out

    As to my previous problems - i.e. T3Ed randomly closing whenever I try to add in a mesh, build the world or, more commonly, load a map which has had problems with meshes and world building.

    I was thinking that it was more a question of my computer's memory but tests show thats doing alright. So I think it may be a question of the meshes. Two things I need to know

    1. is there a patch for thief or the editor that will make things run generally more smooth. I have a leter release of thief, so its already version 1.1. When I played thief recently, it would often throw me out of the game every second time I went into a loading screen. (aside from intially loading my game). this made travelling across town very annoying).

    2. Is there somewhere I can monitor why T3Ed is doing. Its not giving me a Viktoria message every time it cuts out, but I'd like to see if there some kind or error log. I had a look but couldn't find one.

    Cheers

  9. #1009
    Member
    Registered: Jan 2001
    Location: Exiled in sassenachland
    So far we've been called (en masse) jackasses, assholes and fuckers. I think it's a male bonding thing or something.

    1. Go to View menu -> Viewports -> Configure, try the first option. Then select the bottom left viewport (remember, left <--> right) and press Alt-3.
    2. You do have an item selected (highlighted) when you're trying to access its properties, don't you?
    3. Check your user.ini in your editor install directory, mine looks like this:
    Code:
    [BlockLoading]
    ;LoadFromResourceBlockFiles=True
    [Source Control]
    UseSourceSafe=0
    [Engine.Engine]
    UpdateGameSys=0
    [Conversations]
    SchemaChangesAllowed=true
    [PCVertexPools]
    DynamicVertexPool=6291456
    StaticVertexPool=3145728
    StaticShadowVertexPool=5242880

  10. #1010
    Member
    Registered: Jan 2001
    Location: Exiled in sassenachland
    Quote Originally Posted by Thiefs_Shadow
    1. is there a patch for thief or the editor that will make things run generally more smooth. I have a leter release of thief, so its already version 1.1. When I played thief recently, it would often throw me out of the game every second time I went into a loading screen. (aside from intially loading my game). this made travelling across town very annoying).
    This sounds like a larger driver issue of some sort. Do you have the latest video, sound and motherboard drivers? Also try changing resolution, bloom/antialias and sound settings in-game to see if it makes any difference. Then again, see below...

    Quote Originally Posted by Thiefs_Shadow
    2. Is there somewhere I can monitor why T3Ed is doing. Its not giving me a Viktoria message every time it cuts out, but I'd like to see if there some kind or error log. I had a look but couldn't find one.
    You can log events when you're running the game itself (i.e. your map), but not the editor itself as far as I'm aware (?). It's crashing when you open a map, correct? I think it's probably related to the above and that suggests the 3d viewport (and video drivers) is the problem. Check here and here to see if anything jumps out.

    Quote Originally Posted by Thiefs_Shadow
    Cheers

  11. #1011
    Member
    Registered: Mar 2005
    Location: Corvallis, Oregon
    @TS - Do you still have the Kernel_*.ibt & MainMenu_*.ibt files in your map folder? Also, check your System folder for any missing *.t3u files (AICore, Core, Editor, Engine, Fire, T3AI, T3Game, T3Gamesys, and T3Player).

    Another thing to check in default.ini under [Editor.EditorEngine]:

    EditPackages=AICore
    EditPackages=Core
    EditPackages=Engine
    EditPackages=Fire
    EditPackages=Editor
    EditPackages=T3Game
    EditPackages=T3AI
    EditPackages=T3Player
    EditPackages=T3Gamesys

    I'm not sure where else to check

  12. #1012
    I had a look at the files all mentioned above. I've got all the .t3u files and the corresponding mention in the default.ini under [Editor.Editorengine] and alls well.

    I don't have anything .ibt files at all in the maps folder, let alone those 2 you mentioned ascottk. Is this a likely problem? What are they for?

    As for graphics problems, quite likely the cause. I'm working from a laptop which isn't top of the line by any degree. What does seem strange is that there are no problems until I reach a point, and it seems based on the meshes. I used the Komag tutorial and once I start using barrel racks i have trouble. Sometimes I can get as far as tombs.

    The idea of upgrading the computer isnt going to happen at this stage, but I'd be very disappointed if I couldn't do some work. I've been an occassional user of the thief society for my binge use of DromEd over the last 3-4 years or so. Now that I finally have the time to apply myself, seems a shame that I cant do it.

    Anywhoo, any further thoughts let me know. I've tried changing my graphic settings so that things run more easily. We'll see how that goes.

  13. #1013
    Member
    Registered: Jan 2001
    Location: Exiled in sassenachland
    Quote Originally Posted by Thiefs_Shadow
    I don't have anything .ibt files at all in the maps folder, let alone those 2 you mentioned ascottk. Is this a likely problem? What are they for?
    I don't have them either.

    Quote Originally Posted by Thiefs_Shadow
    As for graphics problems, quite likely the cause. I'm working from a laptop which isn't top of the line by any degree.
    Ugh, laptop video drivers tend to lag months and years behind the desktop ones. If you have an nVidia video chipset, you could try something from here.

  14. #1014
    Member
    Registered: Mar 2005
    Location: Corvallis, Oregon
    Quote Originally Posted by Thiefs_Shadow
    I don't have anything .ibt files at all in the maps folder, let alone those 2 you mentioned ascottk. Is this a likely problem? What are they for?
    All of the Kernel & MainMenu ibt files contain info (textures, smeshs, layout) for the UI (menus, buttons, etc.), player textures/model/animations, and general game info. I'm not sure why you'll need those files since the editor contains the sources (unbaked) of the above. There's been problems of crashes without the gmp & ibt files. But those ibt files I mentioned are the ones I'd be concerned about.

    Oh yeah, when you compile/run a map with WriteResourceBlockFiles=True in user.ini, t3ed bakes those ibt files & puts them into your Thief - Deadly Shadows folder (where SaveGames, log files, * sound_*.xml files are stored). Or the t3ed root directory. If you have any ibt files in that folder then those will override t3's map directory & that's known to cause problems. So make sure there's no ibt files in that folder.

  15. #1015

    Bottom Line

    So essentially the problem is likely caused not by the editor but by my laptop's shortfalls. Its a Compaq presario (cant remember which one) and as I say, not exactly top of the line.

    Oh well... Bummer.

    Thanks for your help guys. I'll continue to fiddle, but changing the graphic levels didn't seem to help at all.
    Ta

  16. #1016
    Member
    Registered: Apr 2005
    Location: Scotland
    Did we not have a problem somewhere with new drivers screwing things up?
    If you upgraded recently (or heaven forbid, some auto-update did when you weren't looking), maybe you need to roll back again.

    That may have been something else, but it might be worth a shot.

  17. #1017
    Permanently Enlarged
    Registered: Dec 2005
    Location: I could care...but I won't.
    im sorry if i acted "like an ass", but let me try and explain where im coming from. i installed T3Ed, after i got the item cost mods and the new Texture Pack, and it worked absolutely FINE, except for the "Add Prop" thing. i could view the entire map, and move about like normal. then one day, i decided to put rope arrows back in, but when i opened up the mission, i got nothin. no views at all, just a blank editor window with a pretty little menu and all the standard crap. so, naturally, i was like, "well... it doesnt hamper me from giving Garrett things, so it ought to work fine." i tried to run the miss, and the load screen comes up, says it cant find any quotes for the miss, so im like "ok, no problem here, just something i can fix later after i see this." but no, it CTD's on me, and doesnt make a log or anything. so i thought, "hmmm... maybe the nice people down at the LGS forums would help me out."

    a month later : "Wtf? still no response? Theyre prolly just brushing me off as some 'n00b' who cant read a simple log, what dicks." so, i posted a bit more ... abrasive version of my original post, knowing that most of the people on the net wont help a 'n00b' unless they point a pike to thier face, so i did.


    excuse me if i have offended anyone that i didnt intend to, i just intended to get my point across in the only way i thought they could understand, force.




    now if youll excues me, im going to play RTC now. excuse me.
    Last edited by RavynousHunter; 7th Aug 2006 at 05:36.

  18. #1018
    Member
    Registered: Apr 2005
    Location: Scotland
    That's better.

    And really weird sounding - did the T3Main.log contain anything about the crashes? It's probably not really a problem for the "Please ask your basic (newbie) questions in here" thread though, since it sounds like something went pretty seriously bork.

    Have you been able to re-install and get things to work (without texture packs or other tweaks)?

    oh - and for the record - the first post of yours I saw on the issue was the "hellooooo? are you guys listening to me?" one, which didn't exactly enamour me to your plight, and genuinely not knowing what you wanted in the first question because I've never used dromed sort of made me expect someone else to answer. I am kind of sorry it came to name-calling to get a responce: I guess everyone else expected someone else to respond too

  19. #1019
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    Let's face it, we all have very limited time and I'm glad of the number of queries that do get answered, but everyone who comes here with a question should realise that they shouldn't expect or demand an immediate response, and certain queries may get missed just because eveyone volunteers their limited time, and it's often a fair bit of work to solve technical problems with T3ed.

    So gently "bump" your query or create a separate thread if you think it's that important - at the worst I'll just have to move it in here (as I've done with basic queries in the past).

  20. #1020

    Updates?

    I have updated recently... I got tired of putting up with auto-update prompts and decided to let the computer have its own way.
    Why is that a problem? And can it be fixed. Also, I've been considering giving my laptop a clean wipe and starting fresh. Any thoughts on if that could help?
    TS

  21. #1021
    Member
    Registered: Apr 2005
    Location: Scotland
    It was mostly a graphics driver issue from what I remember, and then only with some chips, so it's unlikely to be the problem. The windows and virus-scanner auto-updates shouldn't be a problem (unless Window's own firewall has turned itself on - that might lead it to confusion and the other firewall problem, whatever it is, coming back)

    I'd say clean the system out anyway, but that's mostly because I believe in doing that as regularly as possible.

  22. #1022
    Ok I'm still trying.

    I was wroking away quite happily on my tutorial level after I'd deleted all the other maps in the folder (except the auto-save). It was going quite well until I opened the mesh folder at one point and it gave me a Viktoria error.
    Unfortunately I've not been able to copy it (I thought I had,grr...). I clicked continue and everything seemed fine. I put in the stairs no problem.
    But once I tried to reopen the mesh window it shut down, same problem as before. Its not the first time I've seen the Viktoria message, I believe its related to my problems. I'm going to see if I can get it copied but it doesn't show up every time. Just once, and then I cant really use that map anymore.

    Does this still make u think it may be a problem with mycomputer? Or could it be a problem with T3Ed.

  23. #1023
    Member
    Registered: Apr 2005
    Location: Scotland
    If it's the static mesh browser throwing Viktoria and more serious errors...

    It could be either, but it'd make me more inclined to believe it's the editor - somewhere around here there was some tweak-things for the Smesh browser, so you could search them out and see if they solve the problem, otherwise I'd recommend entirely re-downloading the editor and starting over to see if that might solve the problem.

    And if you can get us a copy of the viktoria error (just the bit at the top: we probably don't really need the whole thing) that might help narrow things down

  24. #1024
    Well I've redownloaded the Editor. But I'm not yet sure if its going to work because every time I try an open the editor (via the shortcut as the launcher works selectively) and it askes me to choose one of the CONTENT/T3/TagDatabases/Vocabularies .vcb files and says 'Find Sound Vocabulary.' None of the 3 .vcb files do anything except give me a Viktoria message (she's got it in for me) saying:

    Error Message
    ________________________________________________________________________________
    Unable to load static mesh 'WEPaiSWORD'!


    Call Stack
    ________________________________________________________________________________
    0x1124F782 T3ED! (+0x44E782)
    (unknown)

    0x114CC671 T3ED! (+0x6CB671)
    (unknown)

    0x10E495CD T3ED! (+0x485CD)
    (unknown)

    0x10E4AC84 T3ED! (+0x49C84)
    (unknown)

    0x11552EE7 T3ED! (+0x751EE7)
    (unknown)

    0x7C816D4F KERNEL32! RegisterWaitForInputIdle()+0x49
    (unknown)


    Register Info
    ________________________________________________________________________________
    EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000
    Flags=0x00000000
    ESI=0x00000000 EDI=0x00000000 EBP=0x0012F534 ESP=0x0012F29C EIP=0x10F9CA30


    System Info
    ________________________________________________________________________________

    EXE Name : C:\Thiefstuff\T3Ed\System\T3Ed.EXE
    EXE Date & Time : 04:25:39 8/9/2006
    Current Directory : C:\Thiefstuff\T3Ed\System
    PDB File (not found) : C:\Thiefstuff\T3Ed\System\T3Ed.PDB
    Current Date & Time : 05:19:44 AM 8/9/2006
    Username : Chris
    Computer Name : XERXES
    OS Version : Windows 2000
    Time Since Boot : 0 hours 40 minutes 15 seconds
    Physical Memory Usage : 77
    Physical Memory (Total) : 258392064 bytes (246 megabytes)
    Physical Memory (Available) : 57962496 bytes (55 megabytes)
    Swapfile (Total) : 976543744 bytes (931 megabytes)
    Swapfile (Available) : 581402624 bytes (554 megabytes)
    Virtual Memory (Total) : 2147352576 bytes (2048 megabytes)
    Virtual Memory (Available) : 2061991936 bytes (1966 megabytes)


    Standard DLLs
    ________________________________________________________________________________
    msvcrt.dll - Version 7.0.2600.2180 from C:\WINDOWS\system32
    msvcrtd.dll - NOT FOUND
    msvcirt.dll - Version 5.1.2600.2180 from C:\WINDOWS\system32
    msvcirtd.dll - NOT FOUND


    DirectX DLLs
    ________________________________________________________________________________
    dsound.dll - Version 5.3.2600.2180 from C:\WINDOWS\system32
    dinput.dll - Version 5.03.2600.2180 from C:\WINDOWS\system32
    d3dim.dll - Version 5.1.2600.0 from C:\WINDOWS\system32
    ddraw.dll - Version 5.03.2600.2180 from C:\WINDOWS\system32
    dplayx.dll - Version 5.03.2600.2180 from C:\WINDOWS\system32


    Unreal DLLs
    ________________________________________________________________________________
    Core.dll - NOT FOUND
    D3DDrv.dll - NOT FOUND
    Editor.dll - NOT FOUND
    Engine.dll - NOT FOUND
    Fire.dll - NOT FOUND
    DXAudio.dll - NOT FOUND
    IpDrv.dll - NOT FOUND
    Render.dll - NOT FOUND
    WinDrv.dll - NOT FOUND
    UWeb.dll - NOT FOUND
    Window.dll - NOT FOUND


    Any thoughts?

  25. #1025
    Member
    Registered: Apr 2005
    Location: Scotland
    That's the missing static meshes again - WepAiSword...
    I think this is why I only use one game and editor install, rather than split.

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