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Thread: The Dark Mod

  1. #2001
    Quote Originally Posted by jaxa View Post
    There's still unanswered questions about how hard it would be to build or run such a massive mission, even if it does have simpler geometry, right?

    I can't wait to see how far the boundaries get pushed with TDM, since we're at the beginning of the process.
    Well, running it if it is optimized properly should run as good as a small properly optimized mission (though load time would be longer).
    Vis portals segment the missions into smaller pieces so you are usually rendering an area around the player, and parts of other areas that are visible through the visportals.
    So in a massive mission you are still just rendering a small area around the player, not the whole mission at one.
    So missions large or small can have the same performance.

    Building it though, at least as much time as any other massive mission

    Radiant is still an editor, it takes time to build missions, but I think people will be able to turn out missions faster and easier once they get the tools down though. It just takes that first step...

  2. #2002
    Quote Originally Posted by 242 View Post
    But I guess missions of Night in Murkbell or Mission X's size won't be possible for quite a while? Considering that I had some noticeable slowdowns in some places even in the very small mission like The Chalice, I have some doubts about possibility of really large missions in the nearest future...
    Especially keeping architectural detail level of The Chalice.
    That depends on the actual layout of the mission and how well it can be portalized. Drams Mission had areas where my old machine really choked on, but in other areas the scene complexity was much lower so the framerate was good again there. The size of the mission is pretty huge, so that is not really the issue, it's mostly scene complexity that matters.

  3. #2003
    Member
    Registered: Jun 2007
    Location: Russia, Tambov region, Uvarovo
    @TDM Team: Guys, I have a one question about Parallax mapping: how difficult to implement it into TDM? I've heard that there are about three instructions should be added into a shader's code, but, alas, I'm not a graphics programmer...

  4. #2004
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by MoroseTroll View Post
    @TDM Team: Guys, I have a one question about Parallax mapping: how difficult to implement it into TDM? I've heard that there are about three instructions should be added into a shader's code, but, alas, I'm not a graphics programmer...
    It can be done, but with everything else that's already going on in TDM, it's quite a large performance hit for very little pay off. One of our members brought it to our attention a year or two ago.

    It isn't something we'll be supporting officially. We don't want the mod to be so weighed down by graphic enhancements that it shuts out the core fan base.
    Last edited by New Horizon; 1st Nov 2009 at 09:29.

  5. #2005
    Member
    Registered: Sep 2004
    Location: Pennsylvania
    is there a way to alter or remover the menu delay ?

  6. #2006
    Member
    Registered: Jun 2007
    Location: Russia, Tambov region, Uvarovo
    New Horizon: Yes, I understand your care about those taffers who cannot afford themself a more-less power hardware. But, AFAIK, a parallax mapping is not so difficult thing for most modern graphics cards. Something like GeForce 8800/Radeon 3850, I think, will be able to handle such an eye-candy feature. Those graphics cards are two-three years old and cheap enough these days .

  7. #2007
    Member
    Registered: Sep 2004
    Location: Pennsylvania
    Quote Originally Posted by MoroseTroll View Post
    New Horizon: Yes, I understand your care about those taffers who cannot afford themself a more-less power hardware. But, AFAIK, a parallax mapping is not so difficult thing for most modern graphics cards. Something like GeForce 8800/Radeon 3850, I think, will be able to handle such an eye-candy feature. Those graphics cards are two-three years old and cheap enough these days .
    I cant afford one.
    Does that mean you will buy us some since they are so cheap ?

  8. #2008
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by MoroseTroll View Post
    New Horizon: Yes, I understand your care about those taffers who cannot afford themself a more-less power hardware. But, AFAIK, a parallax mapping is not so difficult thing for most modern graphics cards. Something like GeForce 8800/Radeon 3850, I think, will be able to handle such an eye-candy feature. Those graphics cards are two-three years old and cheap enough these days .
    As I said, "with everything else that's already going on in TDM, it's quite a large performance hit for very little pay off".

    To elaborate, if you dropped parallax enhancement into Vanilla Doom 3 you probably wouldn't notice much of a difference in performance, if you put the same enhancement into TDM you would notice because we have to deal with AI, sound prop, tracking objectives, stim-response pings, lightgem calculations, ambient lighting...yadda, yadda, yadda.

    In any case, maybe it's something that could be looked at in the future, but for now I don't think it will be making it into the mod in an official capacity. It might not even be something that would be compatible with our current interaction shader ambient lighting enhancements. Eye candy is a low priority matter right now.

  9. #2009
    Quote Originally Posted by MoroseTroll View Post
    New Horizon: Yes, I understand your care about those taffers who cannot afford themself a more-less power hardware. But, AFAIK, a parallax mapping is not so difficult thing for most modern graphics cards. Something like GeForce 8800/Radeon 3850, I think, will be able to handle such an eye-candy feature. Those graphics cards are two-three years old and cheap enough these days .
    I'm on an 8600 and can't really drop enough for a new card either. And considering some people are complaining about $10 for Doom3...

  10. #2010
    Member
    Registered: Jun 2007
    Location: Russia, Tambov region, Uvarovo
    Thelvyn: I don't mean that I'd buy anybody some modern graphics hardware . I mean that many of taffers are already have that hardware, and I think they'd welcome any eye-candy features implemented in TDM.

    New Horizon: Parallax mapping is a graphics feature that runs on GPU (I mean it's a pixel shader), so it cannot slow down tasks that runs on CPU .

    Schwaa2: Don't worry ! Your graphics card is fast enough for parallax mapping. Why do I know that? Because I ran FEAR 1 on by integrated Radeon HD 3200 in 1024*768 with almost all maximum graphics features (including parallax mapping but excluding soft shadows and FSAA), and I can assure you that Radeon HD 3200 is much more slower than your GeForce 8600.

  11. #2011
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by MoroseTroll View Post
    New Horizon: Parallax mapping is a graphics feature that runs on GPU (I mean it's a pixel shader), so it cannot slow down tasks that runs on CPU .
    It's all related though. If your cpu and gpu still have to communicate, and if the cpu is already underpowered then you're going to see a hit if it can't handled extra communications from the gpu.

    That's my understanding of it anyway. I've tried paralax on my system and it definitely hurt performance.

  12. #2012
    Member
    Registered: Mar 2002
    Location: Whores and Dinosaurs
    Parallax mapping shouldn't even give you a hiccup on a modern (Geforce 8x +) card. I remember trying to D3 parallax mod back in the day on my Radeon 9800 Pro, and it slowed things down considerably. But now, on my Geforce 8800GTS? It doesn't even bat an eye.

  13. #2013
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by Renzatic View Post
    Parallax mapping shouldn't even give you a hiccup on a modern (Geforce 8x +) card. I remember trying to D3 parallax mod back in the day on my Radeon 9800 Pro, and it slowed things down considerably. But now, on my Geforce 8800GTS? It doesn't even bat an eye.
    lol Yes, I know. The majority of our target audience may not have that kind of power for another year or two though. That being the case, it can easily await Doom 3 going open source so the renderer can be better optimized anyway.

  14. #2014
    Member
    Registered: Sep 2004
    Location: Pennsylvania
    Quote Originally Posted by MoroseTroll View Post
    Thelvyn: I don't mean that I'd buy anybody some modern graphics hardware . I mean that many of taffers are already have that hardware, and I think they'd welcome any eye-candy features implemented in TDM.

    New Horizon: Parallax mapping is a graphics feature that runs on GPU (I mean it's a pixel shader), so it cannot slow down tasks that runs on CPU .

    Schwaa2: Don't worry ! Your graphics card is fast enough for parallax mapping. Why do I know that? Because I ran FEAR 1 on by integrated Radeon HD 3200 in 1024*768 with almost all maximum graphics features (including parallax mapping but excluding soft shadows and FSAA), and I can assure you that Radeon HD 3200 is much more slower than your GeForce 8600.
    That's called sarcasm.

    Quote Originally Posted by Renzatic View Post
    Parallax mapping shouldn't even give you a hiccup on a modern (Geforce 8x +) card. I remember trying to D3 parallax mod back in the day on my Radeon 9800 Pro, and it slowed things down considerably. But now, on my Geforce 8800GTS? It doesn't even bat an eye.
    I happen to have a 8600gt and I see a lot of slowdowns. If you add more stress to the GPU I will see more slowdowns.
    I for one can not afford a new gpu at this time. Next year sometime yea but not before.

    There is a WORLD of difference between a 8600(low end when it came out)
    and a 8800gts(High end on arrival).

    Comparing them is like having a rabbit and turtle race and calling it competitive.

  15. #2015
    Member
    Registered: Jun 2007
    Location: Russia, Tambov region, Uvarovo
    New Horizon: Ok. BTW, what about some hardware survey like Valve's Steam does? This feature could be integrated into the TDM Launcher/Update, and thus you would know the real situation. Something tells me that most of taffers already have power enough hardware .

    Thelvyn: Yes, I understand your sarcasm, but I have a habit to answer any question/commentary addressed to me . As for the parallax mapping: this feature could be an option like the bloom, so every user would toggle it on and off at his/her will.
    Last edited by MoroseTroll; 2nd Nov 2009 at 04:24.

  16. #2016
    Quote Originally Posted by Thelvyn View Post
    I happen to have a 8600gt and I see a lot of slowdowns.
    I have a 8600gt too and play Dark Mod in 1680x1050 and don't notice any slowdowns. What CPU do you have in your system?

  17. #2017
    Member
    Registered: May 2004
    Location: Toronto, Canada
    As for the parallax mapping: this feature could be an option like the bloom, so every user would toggle it on and off at his/her will.
    That's actually a very good comparison. We're removing bloom from the menu options on our next release (which won't affect anyone who currently has it on, so don't panic) because it has been responsible for about 25% of all our tech problems. As someone else's mod, it wasn't created by the team and was never meant to be officially supported--just an extra that people could play around with if they wanted. Parallax mapping would be the same story.

  18. #2018
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    Is there going to be a fix for the inverted sky on ATI cards? It doesn't bother me to the point of not being able to play, but it would be nice to see the sky as it's meant to be.

  19. #2019
    Member
    Registered: May 2004
    Location: Toronto, Canada
    People have already reported a fix for it; disabling the Catalyst AI apparently fixes the problem (as well as speeding up loading times for some).

  20. #2020
    Member
    Registered: Apr 2003
    Location: England
    Doesn't having catalyst ai on improve the lighting in doom 3 engined games though? Strange and annoying that it would cause bugs. I guess the problem is it does too many things all under one name without anyone knowing exactly what. http://www.driverheaven.net/articles/atiop/

  21. #2021
    Member
    Registered: Sep 2004
    Location: Pennsylvania
    Quote Originally Posted by salass00 View Post
    I have a 8600gt too and play Dark Mod in 1680x1050 and don't notice any slowdowns. What CPU do you have in your system?
    I also play at 1680x1050. I have a Pentium D-805 at stock so 2.66ghz
    I get slowdowns in newer Thief2 FM's also like Rose Cottage at some points it is very laggy.

    Quote Originally Posted by MoroseTroll View Post
    New Horizon: Ok. BTW, what about some hardware survey like Valve's Steam does? This feature could be integrated into the TDM Launcher/Update, and thus you would know the real situation. Something tells me that most of taffers already have power enough hardware .

    Thelvyn: Yes, I understand your sarcasm, but I have a habit to answer any question/commentary addressed to me . As for the parallax mapping: this feature could be an option like the bloom, so every user would toggle it on and off at his/her will.
    If it will help...
    ECS 945PL-A
    Pentium D-805 2.66Ghz/Stock HSF
    EVGA 8600GT 256mb GDDR2(theyre were also DDR2 versions which are slower)
    320GB(298 Actual)/640GB(596 Actual) WD, LG 22x DVD Burner all sata2
    2gb DDr2/667

    I also try to answer every question I wish more people did so. Being ignored is quite irritating.
    As long as its an option like bloom that would be nice.

  22. #2022
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by Thelvyn View Post
    As long as its an option like bloom that would be nice.
    Bloom is being removed from the menu as it was never meant to be officially supported anyway. We didn't create the bloom mod. After our next update, it will only be accessible via console commmands. If we were to integrate the parallax mod, it would probably have to be integrated into our existing interaction shader...otherwise things might not work out quite right. In truth, this would probably end up being more complicated since we have to swap interaction shaders based on user graphic settings of standard or enhanced. There would have to be a doom 3 standard interaction shader and an enhanced shader with these paralax instructions merged into them. Again, this will not be officially supported and would not be a menu option.

  23. #2023
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    Quote Originally Posted by Springheel View Post
    People have already reported a fix for it; disabling the Catalyst AI apparently fixes the problem (as well as speeding up loading times for some).
    For most people, yes; but as I reported earlier in this thread, disabling Catalyst AI actually causes TDM to crash on startup for me. I can only launch it if AI is either set to Standard or Advanced, or if CCC is entirely shut down, and in all those cases I still have an inverted sky. I'll see if there's a newer version of CCC to try in case, although I only installed it about a month or two ago, and had the latest then.

  24. #2024
    A temporary quick and dirty fix (I think!) for the sky problems is to replace:

    "textures/smf/portal_sky"
    with say...
    "textures/darkmod/nature/skybox/skybox_darkland_NE"

    The building skyline is lost and the sky has no dynamic clouds but if the sky is seriously distracting I presume this is preferred. An extra advantage is improved performance.

    To do the above, eg, with the training mission:
    Open doom3\training_mission\training_mission.pk4 in an unzipper and extract just the maps folder so you now have doom3\training_mission\maps\training_mission.map
    Open the map file in a decent plain text editor
    Search and replace the above texture.

    It should work as is (I'm fairly sure doom uses the extracted map in preference to the one in the pk4) and you still have the original in the pk4 so can delete the extracted map file later if a fix is found.

    The fix ought to work because a similar sky is used in Chalice of Kings.

    btw for the curious, the NE just means the moon is in the north east. I made this to fit the moonlight direction in St. Lucia.

  25. #2025
    Member
    Registered: Jun 2001
    Location: Tatry Mountains, Poland
    Quote Originally Posted by salass00 View Post
    I have a 8600gt too and play Dark Mod in 1680x1050 and don't notice any slowdowns. What CPU do you have in your system?
    I have 8800GT. Playing in 1024x768. And Patently Dangerous runs terribly bad. As I said in other thread, I can't imagine playing some bigger TDM mission. I hope it's just something with this FM only.

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