http://xirdal.lmu.de/cgi-bin/blosxom...ce_and_absenceThe picture at the beginning of this entry shows a character model from ↑The Dark Mod, a "Doom 3" (↵ID Software 2004) total conversion. "Doom 3" itself is a perfect example of letting the things which go bumb in the night pass the threshold. During the first chapters everything possible by the tremendous resources the computergame medium offers is done to install and ambience and mood of threatening but yet unseen horror. And I did shit my pants. Then the door crashes open and the player literally encounters zombies, the undead and all kinds of monsters. From that point on the game falls flat in my opinion. The beautiful lighting and the meticuously designed and rendered architecture and characters can't help anymore. The second picture I took several nights ago. It shows the waiting bench where I found the man—he was sitting at the far left chair. Now he's absent.