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Thread: The Dark Mod

  1. #501
    Member
    Registered: May 2005
    Location: Miraculous Graveyard
    Let us wait for ZB muttering another insightful tad from above.

  2. #502
    Member
    Registered: Apr 2000
    Location: Intarnet
    Quote Originally Posted by sparhawk View Post
    The try to get a copy of original Doom I today and laugh as much as you like.
    Can't you pretty much get it free (and legal) from any number of places - or at least source-compatible versions and remakes / souped up versions / modernized versions, etc?

    Admittedly I haven't googled it out or anything, but I thought the Doom I "world" was alive and kicking - just an impression (perhaps incorrect) formed from various web forum posts here and there, and the occasional link to some Doom I "fan site" with all kinds of Doom stuff freely available.

    Is that incorrect?

    Martek

  3. #503
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    According to Wikipedia, Doom was originally released as shareware. It's easy to find a downloadable version - getting it to run in a playable way on a modern PC may be another story, though (no I haven't tried).

  4. #504
    Member
    Registered: Sep 2004
    Location: Pennsylvania
    Yea it was released as shareware first. It was a hot download from BBS's at the time. There was no internet at the time at least for the general public.
    Fortunately I still have my copy of doom and doom2 although I haven't played them in ages. Buried somewhere in my stacks of cds/dvds I would imagine.

    Yes before the internet there WAS something to do online. Play games on a BBS!
    I haven't lost my mind,
    I have it backed up on disk.
    Oops bad sectors! Damn floppys!
    ICQ#1747197

  5. #505
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    I started on BBS's in 1986 and stayed with them until the early 90's, when I found MUDs. I still admin on a MUD even to this day, although our active users now number in the single digits. I'll never forget the day a few years ago when one of my best friends, who happens to be an admin on Fark, posted a link to it as a news item and we got tens of thousands of hits to the website and hundreds of new characters created in a single day.

  6. #506
    Back to topic: How's TDM coming? I'd like to check out the WIP editor if it's available.

  7. #507
    you can already get the editor from here (just the modified Radiant, no models, textures or mod in this just in case people get confused):

    http://sourceforge.net/project/showf...roup_id=161727

    and read up here: http://www.mindplaces.com/darkmod/dr2.htm

  8. #508
    Quote Originally Posted by Martek View Post
    Can't you pretty much get it free (and legal) from any number of places - or at least source-compatible versions and remakes / souped up versions / modernized versions, etc?
    You can still get the shareware version for free, and also the code. But I think that the assets were never been given for free. So if you would like to play the original Doom you would have to purchase a copy. If you just want to get the game and play some fanmaps with it, you could do it for free.

    Admittedly I haven't googled it out or anything, but I thought the Doom I "world" was alive and kicking - just an impression (perhaps incorrect) formed from various web forum posts here and there, and the occasional link to some Doom I "fan site" with all kinds of Doom stuff freely available.
    Of course you can get it from a lot of sources still, but the point is that you can't get an original copy just as easy.

  9. #509
    Member
    Registered: Apr 2003
    Location: The Land of Make Believe
    Is there any reason why you would need an "original" copy? (what does that even mean?)

    Are you saying that The Dark Mod will only work on full-price editions of Doom 3 and not on the budget re-release?

  10. #510
    Member
    Registered: Aug 1999
    Location: terrible canyons of static
    stop

  11. #511
    Quote Originally Posted by Strontium Dog View Post
    Is there any reason why you would need an "original" copy? (what does that even mean?)
    I was talking fo Doom I above. If you wanted to play the full game, you needed a legal version IMO, because the free parts were only related to the code. AFAIK the grafiks and maps were not released under GPL. Not sure though.

    Are you saying that The Dark Mod will only work on full-price editions of Doom 3 and not on the budget re-release?
    As long as it is a full version it doesn't matter, wether it is a budget or not. How would the game know? Currently I think the demo version doesn't run mods, so this wouldn't work. Once the code is GPLed, it might not matter, but I think it will be the same as with the older versions. The code is freeded but not the assets. So if you want to play TDM and there are assets in it, which come form the original Doom 3, then you would be legally required to buy it. If maps are done only with custom made content, it would not be needed.

  12. #512
    There is a Doom3 mod out that requires the expansion pack (Resurrection of Evil), but I'm guessing that's not an issue with TDM since you guys haven't mentioned it yet?

    Not sure why an expansion pack would be required for a mod, maybe they use some of the artwork or sounds or something similar.

  13. #513
    Quote Originally Posted by Brother Renault View Post
    There is a Doom3 mod out that requires the expansion pack (Resurrection of Evil), but I'm guessing that's not an issue with TDM since you guys haven't mentioned it yet?
    Nope. ROE is not needed for TDM itself.

    Not sure why an expansion pack would be required for a mod, maybe they use some of the artwork or sounds or something similar.
    The license allows you to port scripts and other stuff back and forth, but no art assets. So you are not allowed to use textures, models, etc. from ROE in a regular D3 mod. In such a case you must have ROE installed.

  14. #514
    Member
    Registered: Nov 2004
    Location: The Kingdom of Prester John
    Quote Originally Posted by sparhawk View Post
    I was talking fo Doom I above. If you wanted to play the full game, you needed a legal version IMO, because the free parts were only related to the code. AFAIK the grafiks and maps were not released under GPL. Not sure though.
    Id's got an online store set up, and there's a collection pack containing Doom I, II, and Final Doom available. I'm sort of surprised they haven't released a pack containing D3 as well, actually. Id is one of the better companies when it comes to making their old games available, as they're still offering stuff like the Commander Keen games for download.

    The editor looks like it's coming along nicely, by the way.

  15. #515
    New Member
    Registered: Jul 2006
    Location: Seattle
    Quote Originally Posted by Gestalt View Post

    The editor looks like it's coming along nicely, by the way.
    Agreed, I just picked up D3 this week. I purchased this game with no intent of playing the actual game, I am only using it for TDM.

  16. #516
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by Gestalt View Post
    The editor looks like it's coming along nicely, by the way.
    Some great strides were made with the editor this week. Greebo resurrected a 'texture tool' component, that was disabled in the GTK radiant source code, and rewrote it. It appears to be working extremely well. I'm not sure exactly what it's used for...I think for working with patches..etc.

    I also happened to notice that the first version of our objectives gui appeared fairly recently. It's non-functional at the moment, but the framework is being put in place. No screenshots to share yet, we'll wait till the first of March for a website update. Exciting stuff.

  17. #517
    Member
    Registered: Feb 2007
    Location: conduction band
    Quote Originally Posted by New Horizon View Post
    Some great strides were made with the editor this week. Greebo resurrected a 'texture tool' component, that was disabled in the GTK radiant source code, and rewrote it. It appears to be working extremely well. I'm not sure exactly what it's used for...I think for working with patches..etc.
    The TextureTool is very similar to the UV-Editor in Blender, if anybody is familiar with that. It's designed for convenient texture alignment of brushes and patches to ensure seamless transitions of adjacent surfaces (which can be a bit tricky, as all mappers know ).

  18. #518
    Quote Originally Posted by New Horizon View Post
    Some great strides were made with the editor this week. Greebo resurrected a 'texture tool' component, that was disabled in the GTK radiant source code, and rewrote it. It appears to be working extremely well. I'm not sure exactly what it's used for...I think for working with patches..etc.
    From what I read on this (I don't follow this to closely) it is a UV texturing tool. Which would be very handy indeed.

  19. #519
    Quote Originally Posted by New Horizon View Post
    I also happened to notice that the first version of our objectives gui appeared fairly recently.
    Oh crap, I guess I'd better finish writing the objectives documentation!

  20. #520
    Quote Originally Posted by agrash View Post
    i'm going to wait a while before buying doom 3
    at the time that DM will be out, doom 3 will cost allmost nothing (at ebay)
    Doom 3 will be abandonware by then. 2015 here I come!

  21. #521
    Member
    Registered: Mar 2004
    Location: Newcastle
    Quote Originally Posted by GTBuzz View Post
    I just picked up D3 this week. I purchased this game with no intent of playing the actual game, I am only using it for TDM.
    I wouldn't buy D3 until TDM is released, unless you plan on contributing. Even the most secure looking mods can fall apart, and even if TDM does see the light of day it'll be a few more years at least.

    Put that money in a high interest account and by the time TDM comes out you'll be able to buy your own medieval garrison for sneaking around.

  22. #522
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by Macsen View Post
    Even the most secure looking mods can fall apart, and even if TDM does see the light of day it'll be a few more years at least.
    TDM will never see the light of day, but will rather sneak in under the cloak of night!

  23. #523
    Member
    Registered: Mar 2004
    Location: Newcastle
    TDM is actually an evil plot by ID to make loads of Thief fans buy Doom 3.

    Those who came too close to unearthing this conspiracy suffered their own, ahem, unforeseen consequences, shall we say?

  24. #524
    Member
    Registered: May 2004
    Location: Toronto, Canada
    You'd have to have about a dozen people all disappear simultaneously for the mod to 'fall apart' at this stage.

  25. #525
    Member
    Registered: Mar 2004
    Location: Newcastle
    That could be arranged!

    Or a pretty localized meteor attack on Germany should do the trick.

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