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Thread: The Dark Mod

  1. #2601
    mh will certainly be the guy to watch for interesting and worthwhile source modifications. His work with Quake has been absolutely superb — I don't even bother playing Quake with anything but DirectQ.

  2. #2602
    Quote Originally Posted by New Horizon View Post
    Doom 3 Source Code has been released.

    ftp://ftp.idsoftware.com/idstuff/sou...source-GPL.zip
    So for dummies like me, what could this mean for the Dark Mod?

  3. #2603
    Moderator
    Registered: Jan 2003
    Location: Temporarily in between gigs
    Quote Originally Posted by VanBurenPhilips View Post
    So for dummies like me, what could this mean for the Dark Mod?
    This should answer your question:
    http://wiki.thedarkmod.com/index.php...h4_Open_Source

    Quote Originally Posted by Darkmod wiki
    For The Dark Mod [the release of the id4 source code] means that we can fix a long list of issues that are currently not possible.

    Here is a small, incomplete list, in no particular order:

  4. #2604
    So many things have become possible now.

    If we take the just the performance improvements for example then we might see larger outdoor or complex scenes run on much lower hardware specifications. Mappers will have more freedom to expand and beautify their creations without as much concern for making the missions unplayable for average players.

    There is a good chance that the open source community will replace the physics code with something better too... So better physical world interactions as well.

  5. #2605
    Quote Originally Posted by nbohr1more View Post
    So many things have become possible now.

    If we take the just the performance improvements for example then we might see larger outdoor or complex scenes run on much lower hardware specifications. Mappers will have more freedom to expand and beautify their creations without as much concern for making the missions unplayable for average players.

    There is a good chance that the open source community will replace the physics code with something better too... So better physical world interactions as well.
    I'm terribly excited.

  6. #2606
    I already compiled the Doom 3 source on Linux and I got TDM running. The only problem is that it locks up if you hit escape while in a mission to get to the menu. I'm sure someone will debug it, given time.

    Regarding the GLSL patch to speed up shadows, I tried to apply it and re-compile, but compilation failed. It is probably due to my (non-existent) coding skills and my own ineptitude when it comes to applying a patch manually.

  7. #2607
    Did they ever implement any coop in TDM? I have kinda lots sight of this for a while.

  8. #2608
    If you want to create it yourself, you can. Otherwise no, and it never will have coop.

  9. #2609
    I'll be busy not playing it then

  10. #2610
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by Zechs Zero View Post
    I'll be busy not playing it then
    Well, we're a small team. Had we tried to spread ourselves that thin trying to make two very different types of gaming platforms, we surely would have lost motivation and quit a long time ago. We designed the mod as a single player experience, that's what we loved about Thief and that's what we were inspired to re-create. None of the missions are designed with co-op in mind. Our custom code has not been designed with co-op in mind.

    If some other team decides to make a Dark Mod co-op mod, then perhaps you'll see that in a few years...but until then...TDM is what it was intended to be.

    Sorry you won't play it, but co-op is not the game we set out to make.

  11. #2611
    So he won't play it just because there is no coop? His loss.

  12. #2612
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    No chicken coops in TDM? For shame

  13. #2613
    Moderator
    Registered: Jan 2003
    Location: Temporarily in between gigs
    To be clear, coop is something that can be made as a fork project... It's just a marathon job and isn't on the current team's agenda ... especially not now with the id4 source release.

    What it needs is someone like Tos that can quietly & independently work on it in his workshop and come up with a release a year later. Even though it's a lot of work, I think once all the major systems are covered it'd fall together okay, since there's a base to build from already there.

  14. #2614
    The Dark Mod v1.07 is out!

    http://www.moddb.com/mods/the-dark-m...od-v107-is-out

    www.thedarkmod.com/main

    Notable changes:

    * International language localization support for missions.
    * Translated HUD, GUI and Menus.
    * Vine Arrows !!!!
    * New combat animations and sounds
    * Different Melee damage depending on weapon class
    * Un-lockable Mines !!!
    * New textures and compression of existing textures to DDS
    * New models including Jack-o-lanterns, water tower, cloth doll, custom keys (with skins)
    * New AI "waif" models
    * Steam fix for problems with game saves and installing missions
    * Stealth Score fixes

    * Vastly improved AI behavior:

    "It’s hard to describe all the ways our AI have become more sophisticated in 1.07, mostly thanks to grayman. AI will now properly notice and comment when suspicious doors are left open. They’ll notice rope arrows left dangling in lit areas, and will come over and look up or down the rope to see if anyone is on it. AI will notice if arrows are left sticking out of things (and will no longer call them “weapons”, or comment casually after getting shot with them). AI will do a better job of warning each other about suspicious events now too... If an AI sees the player but fails to catch him, he’ll warn all his friends that there is a thief in the area. If he sees a dead body, he’ll start warning people about a murderer. This causes the friends to start patrolling with their weapons out, ready for trouble. All the new interactions make the AI seem even more believable and challenging."

  15. #2615
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    It is a non-discussion anyway. There was no coop in TDP, TMA and TDS, and there was noo coop in Deus Ex and DX:HR, and there was no sneaking in The Sims.

    But yeah, anyway, 1.07 is out! Yay!

  16. #2616
    Go play Thievery for Coop.

  17. #2617
    Thank you for 1.07. This & the source code news puts a on my face.

  18. #2618
    Member
    Registered: Aug 2009
    Location: Montreal, Canada
    I noticed something after updating, might be a bug. The metal candlesticks (the ones without candles on them) are now extremely heavy and hard to manipulate. I was playing Alberic's curse last night and I picked one up and it was like manipulating a crate

  19. #2619
    Nope, that's a bug on that particular TDM mission. I noticed it too when I played through it a wile back. It was like the TDM guy hadn't been working out or something.

  20. #2620
    Member
    Registered: Aug 2009
    Location: Montreal, Canada
    Ah ok, thanks

  21. #2621
    Folks... Please stop by The Dark Mod's Moddb site and place your vote for Mod of the Year. Those hard-working developers deserve some recognition for all they've done and continue to do:

    http://www.moddb.com/mods/the-dark-mod

    Thanks,

    nbohr1more

  22. #2622
    Member
    Registered: Aug 2002
    Location: Siberia, Russia
    Done.

  23. #2623
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by clearing View Post
    Done.
    For anyone voting for us, you have to sign up for a moddb account for your vote to count. Without an account your vote will only be used to break a tie. In other words, the vote will sit unused if you have no account. Please sign up and help us win this year.

  24. #2624
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Voted. Power to the people!!

  25. #2625
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Registered & voted. Tough competition.....

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