mh will certainly be the guy to watch for interesting and worthwhile source modifications. His work with Quake has been absolutely superb — I don't even bother playing Quake with anything but DirectQ.
So many things have become possible now.
If we take the just the performance improvements for example then we might see larger outdoor or complex scenes run on much lower hardware specifications. Mappers will have more freedom to expand and beautify their creations without as much concern for making the missions unplayable for average players.
There is a good chance that the open source community will replace the physics code with something better too... So better physical world interactions as well.
I already compiled the Doom 3 source on Linux and I got TDM running. The only problem is that it locks up if you hit escape while in a mission to get to the menu. I'm sure someone will debug it, given time.
Regarding the GLSL patch to speed up shadows, I tried to apply it and re-compile, but compilation failed. It is probably due to my (non-existent) coding skills and my own ineptitude when it comes to applying a patch manually.
Did they ever implement any coop in TDM? I have kinda lots sight of this for a while.
If you want to create it yourself, you can. Otherwise no, and it never will have coop.
I'll be busy not playing it then
If some other team decides to make a Dark Mod co-op mod, then perhaps you'll see that in a few years...but until then...TDM is what it was intended to be.
Sorry you won't play it, but co-op is not the game we set out to make.
So he won't play it just because there is no coop? His loss.
No chicken coops in TDM? For shame
To be clear, coop is something that can be made as a fork project... It's just a marathon job and isn't on the current team's agenda ... especially not now with the id4 source release.
What it needs is someone like Tos that can quietly & independently work on it in his workshop and come up with a release a year later. Even though it's a lot of work, I think once all the major systems are covered it'd fall together okay, since there's a base to build from already there.
The Dark Mod v1.07 is out!
* International language localization support for missions.
* Translated HUD, GUI and Menus.
* Vine Arrows !!!!
* New combat animations and sounds
* Different Melee damage depending on weapon class
* Un-lockable Mines !!!
* New textures and compression of existing textures to DDS
* New models including Jack-o-lanterns, water tower, cloth doll, custom keys (with skins)
* New AI "waif" models
* Steam fix for problems with game saves and installing missions
* Stealth Score fixes
* Vastly improved AI behavior:
"It’s hard to describe all the ways our AI have become more sophisticated in 1.07, mostly thanks to grayman. AI will now properly notice and comment when suspicious doors are left open. They’ll notice rope arrows left dangling in lit areas, and will come over and look up or down the rope to see if anyone is on it. AI will notice if arrows are left sticking out of things (and will no longer call them “weapons”, or comment casually after getting shot with them). AI will do a better job of warning each other about suspicious events now too... If an AI sees the player but fails to catch him, he’ll warn all his friends that there is a thief in the area. If he sees a dead body, he’ll start warning people about a murderer. This causes the friends to start patrolling with their weapons out, ready for trouble. All the new interactions make the AI seem even more believable and challenging."
It is a non-discussion anyway. There was no coop in TDP, TMA and TDS, and there was noo coop in Deus Ex and DX:HR, and there was no sneaking in The Sims.
But yeah, anyway, 1.07 is out! Yay!
Go play Thievery for Coop.
Thank you for 1.07. This & the source code news puts a on my face.
I noticed something after updating, might be a bug. The metal candlesticks (the ones without candles on them) are now extremely heavy and hard to manipulate. I was playing Alberic's curse last night and I picked one up and it was like manipulating a crate
Nope, that's a bug on that particular TDM mission. I noticed it too when I played through it a wile back. It was like the TDM guy hadn't been working out or something.
Ah ok, thanks
Folks... Please stop by The Dark Mod's Moddb site and place your vote for Mod of the Year. Those hard-working developers deserve some recognition for all they've done and continue to do:
Voted. Power to the people!!
Registered & voted. Tough competition.....