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Thread: T2 FM: So Long Hammers (Aug. 9, 2004)

  1. #126
    Member
    Registered: Mar 2004
    Location: Nova Scotia Canada

    So Long Hammers

    I havent even finished this yet but man, I love this mission so far. The layout is so well thought out and lots of AHH! moments when you realize what to do next. Who doesnt love twitchy A.I. Anyhow Ramirez's old fat Burrick 50 minutes passed like 5, this kicks!!

  2. #127

    so long hammers help!

    OK, I am in the mansion and have made it through the house and gotten the safe in the basement open, (I got the combination) but there is a DOOR in that same basement with the safe that I seem to be missing a key to! I have the master key and the key to the control room. Where is the key to this door?

    Also, I noticed in the control room where you shut three cameras off, a ladder, but apparently the hatch it leads up to is locked from the outside, as I can't find a way to get it open.

    So what do I need to do next? I have read through all the posts about this mission, but can't seem to find out what to do.

  3. #128
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    I think you may be missing the cistern key. That's what you need to proceed farther with the mission and the door to the cistern is in the basement. You can find the key in a small library room that is attached to the Master bedroom. To get into the Master bedroom, you need to go out a bedroom window, jump over a railing, cross a roof and then climb onto the Master bedroom balcony. Once you're in there, check beside a bookcase for a lever. Sorry if that is more than you needed but I wasn't sure where to stop!

  4. #129
    NOW I need help with knowing where to go next!
    spoiler:
    I seem to be stuck when I jump into the water. All I can seem to do is swim to a DEADEND PASSAGE! HOW do I get out of here!?? Is there a lever or something??? I can't find it!

  5. #130
    spoiler:
    You might also want to mention that the CISTERN KEY is aon a small shelf in that small library! I almost missed it again.
    Quote Originally Posted by Nightwalker
    I think you may be missing the cistern key. That's what you need to proceed farther with the mission and the door to the cistern is in the basement. You can find the key in a small library room that is attached to the Master bedroom. To get into the Master bedroom, you need to go out a bedroom window, jump over a railing, cross a roof and then climb onto the Master bedroom balcony. Once you're in there, check beside a bookcase for a lever. Sorry if that is more than you needed but I wasn't sure where to stop!

  6. #131
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Swim partway along the passageway and look up.

  7. #132
    Quote Originally Posted by Nightwalker
    Swim partway along the passageway and look up.

    OK thanks!

  8. #133
    Yet another question:

    spoiler:
    I found the builders notes, but when I laid the "holy hammer" on the symbol in the rock, the door closed! How do I get BACK OUT??

  9. #134
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    I'm not quite sure what you mean. What door closed? When you put the hammer in place, the bridge should have extended across the lava. You can get out the same way you got in. Just crouch and walk through the wall plaque, but from the back this time, of course. There's no door there that I'm aware of.

  10. #135

    hated to do this on this mission

    This mission i had to give the infamous 4 finger salute, due to the lousy design in the end with the super precise jump required to cross back over that lava river. I know i'm not the only one who has been having a problem with it cause there been at least 4 other people posting with the same problem, including the last post which noone has ever bothered to answer. Maybe there a trick back across i can't see, but the jump as far as i am concerned is impossible to make.

    This definately violated one of my major aggravations with some mission designs, If i wanted to play jumpman or tomb raider I would load those games.

  11. #136
    OK, I've got the builders notes, found one arm, on the broken bridge, got the golden skull. They are placed where they should be. Where is the other arm?
    Or am I totally missing something. Thanks in advance.

  12. #137
    Moderator
    Registered: Jul 2008
    Location: shalebridgecradle.co.uk
    There should be only one arm. Just reunite the arm and the skull with the rest of the skeleton.

  13. #138
    OK, I have, now what? Nothing happens after that. In a previous post it stated, that a ghost appears afterward? If that does happen, it didn't for me.

  14. #139
    Can we add a date to the title..


  15. #140
    Moderator
    Registered: Jul 2008
    Location: shalebridgecradle.co.uk
    BA - I am assuming that you put the bones on the sarcophagus with the other gold bones in the room at the end of the passage behind one of the sarcophagi near the broken bridge. If so, there should be no ghost that appears but you should hear him thank you and a panel in the wall should slide up revealing another passage.

  16. #141
    I'll go back and look! I didn't see anything. Thanks.

  17. #142
    I just went into that room again, there is nothing open, is it in that very room? With the golden bones? If it is, there is nothing open. Or I am really blind right now, playing when I am not feeling my best isn't helping either. :P

  18. #143
    Moderator
    Registered: Jul 2008
    Location: shalebridgecradle.co.uk
    Yes, it is in that room. As you enter that room the center section of the wall on your left should look different, like a fresco almost. That is the panel that slides up. At least it did for me. I don't know if there are differences between difficulty levels but I was playing on Expert if that means anything.

  19. #144
    I'm playing on hard, and you know, I figured that *fresco* as you called it, had to be it. Its still down. I went back, and checked, its down. I can't get through it. I'm done with it. Unless there is another way in, besides shooting the stone between the bars upstairs with the fire arrow. I'm done, bummer. Anyone else have another idea, besides going back to a previous save. Not gonna do it, the save is too early. Bummer.

  20. #145
    Member
    Registered: Jun 2001
    Location: Montreal, Quebec, Canada
    BA : Did you drop the bones ? it will do nothing if that's how you did. You have to "use" the bones (like a key on a locked door). Go close to the sarcophagus with a bone, right-click to put it in the center of the screen. If you're close enough, you'll see an object ingame highlight (I think it's the sarcophagus, but is it something else???). Then right-click again to "use" the bone. Do the same for all the other bones and it should do it.

    BTW, I'm writing all this from the top of my head. I'm not completely sure that it is the way to do it. It's just that I've made most of the interactive aspects in this manner in all my FM.

    Good luck

    2nd BTW, one doesn't have to make any precise jump to return on top of the broken bridge. One can jump-mantle on it on its left side (when returning, i.e. on the same side as the room with the sarcophagus)

  21. #146
    Thanks for the reply RofB! I know its weird isn't it? And you know what, I did that!! I can't explain why its doing this?
    The good thing, Tannar was sweet enough to send me a save, I didn't even ask him to, you sweetie Tannar. I am on my way again, it did work this time. Still wish I knew what I did, or what happened, ah well.

  22. #147
    Member
    Registered: Apr 2007
    Location: UK
    I nearly missed this mission. Well worth playing - a few tricky bits and a nice selection of secrets.

  23. #148
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    3 weeks to build

    you just sort of threw it together because you were tired of waiting for something else to come out

    I

    AM

    NOT

    WORTHY!

    it takes me three weeks to sort out one taffing room

    I got 5 secrets and waaaaay short of maximum loot just looking at the lootlist now

    excellent mission

  24. #149
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Quote Originally Posted by Whiskers View Post
    This mission i had to give the infamous 4 finger salute, due to the lousy design in the end with the super precise jump required to cross back over that lava river. I know i'm not the only one who has been having a problem with it cause there been at least 4 other people posting with the same problem, including the last post which noone has ever bothered to answer. Maybe there a trick back across i can't see, but the jump as far as i am concerned is impossible to make.

    This definately violated one of my major aggravations with some mission designs, If i wanted to play jumpman or tomb raider I would load those games.
    well there are at least two other ways to do this

    first - hop back over the lava using the broken bridge segments

    then either go fetch some crates and climb up the side of the bridge

    or go to the section of bridge nearest the lava and mantle up the broken sections that are stepped nicely

    doubtless someone else has found another way

    but there's no need for jumping at all

  25. #150
    Member
    Registered: Jun 2001
    Location: Montreal, Quebec, Canada
    Esme :

    Thanks for your good comments, but this FM is more a deception to me than something I'm pleased to have accomplished.

    Indeed, this FM was built in 3 weeks. But the more I'm looking at it, the more I can't help but feel ashame... I should have spent a lot more time thinking about lots of details (architecure, game-play and puzzles wise). I feel it's almost like I had something to prove and I rushed to finish it. I didn't even took the time to make it pass a beta-test! Hence the flaws and some lame puzzles.

    Same thing applies with my 3rd mission : The Curse. It was build in 3 or 4 weeks and to me, everything seems sparse, incomplete and a bit show-off. Note that I'm pointing what I think are the weakest aspects of those 2 missions I've built. I agree that there were some good aspects too, but that's not what I wanted to share here with you (or with any taffer interested enough to read my auto-critic!). All of you FM players are way better at finding good critics to my FM than I am!

    I'm a lot more proud of my fourth and last FM though (TIC) for which I've spent nearly a year of planification, building and testing. Anyway, I'm slowly drifting and going off topic, so I'll leave it there.

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