My little Alien Swarm Test Map
And when I mean little test map I really mean little test map. I'm gonna eventually blossom this into a full scale map, but for now this is me coming to grips with Ued and doing a few architecture and mood mockups.
Right now I'm offering up the map to download simply to find out what it is I'm doing wrong. If something's sloppily done, Tell me. Right now it can't be played ingame, but I want whoever checks it out to open it up in Ued to tell me what's wrong with it before I jump feet first into designing the whole thing.
lol, and this is my first real go at Ued so uh...keep that in mind.
Grab The Map Here
Edit: Oh what the hell...here's a screenshot, too
Last edited by Renzatic; 7th Jun 2004 at 16:37.
It's looking good.
This is going to be ANOTHER REASON I have to buy 2k4, isn't it?
Must have criticism!
Actually, I do have one good question. First off, the grating...the characters fall through it instead of standing on it like they should. What's up there? It's a sheet brush, but I assumed that it'd still be walkable once added to the game...
Edit: I've heard about the static meshes being lit in an external source, like Max for instance, but I always assumed that it was just used for shadowing and whatnot...
As it turns out, my pillars look like they're lit with a white light source and are really out of place...any way I can get the meshes lit using Ued lightsources?
Last edited by Renzatic; 7th Jun 2004 at 17:34.
The pillars seem to receive too much light from the lamps below the grating. I set the LightRadius for each of them from 64 to 16 and the meshes now appear much darker.
Hey, thanks Eshaktaar. That tip about the lighting really helped me out...I'm able to tweak the lighting how I want it now.
Still having problems falling through the grating, though. I might see if extruding the face will fix it...but for some reason I don't think I'll have to go that far...might be missing something...
I'm happy with it, now I just gotta do the rest.
Sheets are not solid brushes in UEd. What you'll probably want to do is put Blocking Volumes there as well, to stop players falling through.
Get comfortable with Blocking Volumes, and make it second-nature to add them around various meshes (especially pillars) to make sure players and bots don't get snagged too harshly.
NightBlade will be another reason to have 2k4 GBM.
I'm not really that interested in Nightblade, to be honest. I'm sure it'll be first-rate, but I've drifted away from that genre considerably. Maybe that'll change at some point, but at the moment I'm all about the gunz.