What kind of modifications?
bump...
Anyone want to slight modify my Human-ish AIs?
What kind of modifications?
I've completed my Shroom types.. Still haven't came up with my others...
Whichout saying too much here is what I need..
Armored Elite Soldier (Mace) (proto-types)
Armored Elite Soldier (Bow) (No Proto-type)
Foot Soldier (Sword) (proto-types)
Foot Soldier (Archer) (proto-types)
Priestess (proto-types)
Undead "Assassin" Swordsman and Woman
Undead "Assassin" Archer (Both F & M)
Shadow Pagan Singer (Female)
Skeletonal Burricks
Basic stylizing I guess...
Last edited by YcatX; 15th Dec 2002 at 21:08.
The skeleton burrick may be difficult, but the rest I could do.
Geez... That seems so long ago... Anyway:
FROM: Hook Line and Sinker (Mission BEFORE Mines of Margroth)
The portal chamber and demon lynching by the Mechs
(I made the mission a little less ordinary)
From V2: Mines of Margroth
The same room where you find the Hammerite Maps
From V2: Mines of Margroth
The same room where you can shut off the HQ's lights
From V2: Mines of Margroth
Watching the conversation from one of the new Alcoves
(Not to mention several fixes...)
Last edited by nickie; 31st May 2012 at 13:12.
Almost like playing it again. Gold all the way IMO. Thanks for the memories.![]()
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I hope to add 2-3 more missions on to it and clairify some issues with the plot.Originally posted by SlyFoxx
Almost like playing it again. Gold all the way IMO. Thanks for the memories.![]()
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Thats going to be the RoOv2..
Some Screens from the Prequel to Mines of Margroth:
Hook line and Sinker:
Bantar's Study
--------------------------
One of those rarities:
________________
Here is what happens when Bantar Falls down the Portal's Elevatorshaft and into the Portal Chamber...
Last edited by nickie; 31st May 2012 at 13:18.
FM: Hook Line Sinker: The sewers below 3rd Street
FM: Hook Line Sinker: ScorpionTurret of 3rd Street
FM: Hook Line Sinker: ScorpionTurret with Friends
FM: Sacrifice: The River of Death (up close)
FM: Sacrifice: The River of Death (far away)
Last edited by nickie; 5th Jun 2012 at 11:30.
I'm really looking forward to playing your urban mission!
I also like the look of Sacrifice. I like those wild like levels with the tunnels and things.
I'm trying to work has hard as I can... But it's takes soooo long to re-optimize now...Originally posted by Yametha
I'm really looking forward to playing your urban mission!
I also like the look of Sacrifice. I like those wild like levels with the tunnels and things.
Sacrifice: Yep... Thats where I'm really going to have some swamp-chomping good times!!! Not to mention the undead and other buggers lurking around... The scenery is so complex and difficult to manuver. When I was just recalling what it was like... I got lost... Those ledges were not very visible and I fogot which ones to jump to... In the game you are running, but because I shot up the texture sizes, it distorts distance, and makes it seem like you are walking slow. Still it's basicly AI-less at this point, and I have to make some adjustments to add that PLACE I talked about... Anyway... It was marked Graveyard on the map, but I don't think the player will expect this kind of Graveyard... Hehehehe.. Oh yea... The water doesn't hurt you...(YET!)...![]()
BTW: Two new FM maybe injected into this area, so things are really going to get.. sticky..![]()
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Sometimes I wish I could clone myself... That way, I would be able to finish this thing before I turn gray..
Last edited by YcatX; 29th Apr 2003 at 00:30.
Well my project has grown once again... so I'm going to have to re-number all of them..
FM01: Biting the Hand
FM02: Hook Line Sinker
FM03: Mines of Margroth
FM04: Guilded Rivalry
FM05: Fire and Ice
FM06: Ashes to Ashes
FM07: Thinner
FM08: Rock and a Darkplace
FM09: DarkWood
FM10: Sacrifice
FM11: Eye for an Eye
FM12: Crossing Over
FM13: Deadmen Walking
FM14: Chimney Rock
FM15: Dead Asylum
FM16: Knock Knock
Whew... Eee gad...
Ok, I haven't played any of this series yet, but I've been reading the old post when it was first released, and the screenshots are tempting.
So I downloaded the mission pack, and I'm wondering, should I wait for the update? What exactly are you doing with it? Should I play the version I have or wait?
I sugest you play the version you have, then play the update when it coems out.
Many people found the first mission so difficult that they gave up.Originally posted by Porsche944
Ok, I haven't played any of this series yet, but I've been reading the old post when it was first released, and the screenshots are tempting.
So I downloaded the mission pack, and I'm wondering, should I wait for the update? What exactly are you doing with it? Should I play the version I have or wait?
The walkthrough was a requirement, due to the difficulty.
People either totally loved it, or totally hated it... No "grey" area...
Grand work YcatX. Keep it up! Get that walkthrough done, I've died far too many times in those evil mines.
-Alexius-
_______________________________________
Hammerite Imperium Lead
Originally posted by Alexius
Grand work YcatX. Keep it up! Get that walkthrough done, I've died far too many times in those evil mines.
-Alexius-
_______________________________________
Hammerite Imperium Lead
Its on my site:
www.ycatx.com
(Projects>ThiefII>Walkthroughs (under PartI) )
or
http://www.ycatx.com/thief/iots_roo4.htm
I dunno if I should post this here, but 90% of the people didn't seem to understand the purpose of the second map page so I made this to help...
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Why is it that so many people don't know about the walkthrough?!?
Re: that picture
I'm getting the strangest sense of deja vu...
From: FM1 Fair Game (Garrett meets Keeper Gorn)
From: FM1 Fair Game (Some Keepers don't like Garrett)
From: FM1 Fair Game (The Upper Vault)
Last edited by nickie; 5th Jun 2012 at 11:39.
WOW! Thankyou!
I thought you said you couldn't do normal interiors! I'm glad to see you were wrong!
You will have to give Apache most of the credit. I just added AIs and a few new surpises...
(I also added the new textures, and fluffed it up.)
I was going to add the highlighting automap, but I'll just have it non-highlighting one to save a few hours of re-rooming and cutting out the only map page.
The map page will be in there but not as fancy as the other 3 missions that have been fully automapped.
Last edited by YcatX; 23rd May 2003 at 21:25.
It looks very impressive.
Thanks... I still don't show my best screens...Originally posted by jericho
It looks very impressive.
And thats not to mention all the additional voices..
Still I have to a few run-through checks to make before FM2: Hook Line Sinker is finished. (Not to mention an auto-map from hell!)
I think I will have just a standard map too (not linked to concrete rooms)... My room brushes are enormous...
SCREENS FROM FM2: HOOL LINE AND SINKER
_____________________________________________________________
3rd Street (Behind the 3rd Street Forge)
Lower Sewer Grotto 1
Lower Sewer Grotto 2
WestCourt
Portal Chamber01
Portal Chamber02
Portal Chamber03
Portal Chamber04
Portal Chamber05
SouthWick Guard Tower
Last edited by nickie; 5th Jun 2012 at 11:37.