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Thread: Scenes from Ruins of Originia (Part2) (T2) (FM5-8)

  1. #51
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    bump...

    Anyone want to slight modify my Human-ish AIs?

  2. #52
    Member
    Registered: Jul 2001
    Location: Australia
    What kind of modifications?

  3. #53
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    I've completed my Shroom types.. Still haven't came up with my others...

    Whichout saying too much here is what I need..



    Armored Elite Soldier (Mace) (proto-types)
    Armored Elite Soldier (Bow) (No Proto-type)
    Foot Soldier (Sword) (proto-types)
    Foot Soldier (Archer) (proto-types)
    Priestess (proto-types)
    Undead "Assassin" Swordsman and Woman
    Undead "Assassin" Archer (Both F & M)
    Shadow Pagan Singer (Female)
    Skeletonal Burricks

    Basic stylizing I guess...
    Last edited by YcatX; 15th Dec 2002 at 21:08.

  4. #54
    Member
    Registered: Jul 2001
    Location: Australia
    The skeleton burrick may be difficult, but the rest I could do.

  5. #55
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    Geez... That seems so long ago... Anyway:


    FROM: Hook Line and Sinker (Mission BEFORE Mines of Margroth)
    The portal chamber and demon lynching by the Mechs

    (I made the mission a little less ordinary)


    From V2: Mines of Margroth
    The same room where you find the Hammerite Maps


    From V2: Mines of Margroth
    The same room where you can shut off the HQ's lights


    From V2: Mines of Margroth
    Watching the conversation from one of the new Alcoves

    (Not to mention several fixes...)
    Last edited by nickie; 31st May 2012 at 13:12.

  6. #56
    Member
    Registered: Oct 2001
    Location: 210x200x64
    Almost like playing it again. Gold all the way IMO. Thanks for the memories.

  7. #57
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    Originally posted by SlyFoxx
    Almost like playing it again. Gold all the way IMO. Thanks for the memories.
    I hope to add 2-3 more missions on to it and clairify some issues with the plot.
    Thats going to be the RoOv2..

  8. #58
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    Some Screens from the Prequel to Mines of Margroth:

    Hook line and Sinker:

    Bantar's Study












    --------------------------
    One of those rarities:
    ________________

    Here is what happens when Bantar Falls down the Portal's Elevatorshaft and into the Portal Chamber...
    Last edited by nickie; 31st May 2012 at 13:18.

  9. #59
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee

    Bungles Bork en la Floobel Nok and other field fillers


    FM: Hook Line Sinker: The sewers below 3rd Street


    FM: Hook Line Sinker: ScorpionTurret of 3rd Street


    FM: Hook Line Sinker: ScorpionTurret with Friends


    FM: Sacrifice: The River of Death (up close)


    FM: Sacrifice: The River of Death (far away)
    Last edited by nickie; 5th Jun 2012 at 11:30.

  10. #60
    Member
    Registered: Jul 2001
    Location: Australia
    I'm really looking forward to playing your urban mission!

    I also like the look of Sacrifice. I like those wild like levels with the tunnels and things.

  11. #61
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    Originally posted by Yametha
    I'm really looking forward to playing your urban mission!

    I also like the look of Sacrifice. I like those wild like levels with the tunnels and things.
    I'm trying to work has hard as I can... But it's takes soooo long to re-optimize now...

    Sacrifice: Yep... Thats where I'm really going to have some swamp-chomping good times!!! Not to mention the undead and other buggers lurking around... The scenery is so complex and difficult to manuver. When I was just recalling what it was like... I got lost... Those ledges were not very visible and I fogot which ones to jump to... In the game you are running, but because I shot up the texture sizes, it distorts distance, and makes it seem like you are walking slow. Still it's basicly AI-less at this point, and I have to make some adjustments to add that PLACE I talked about... Anyway... It was marked Graveyard on the map, but I don't think the player will expect this kind of Graveyard... Hehehehe.. Oh yea... The water doesn't hurt you...(YET!)...

    BTW: Two new FM maybe injected into this area, so things are really going to get.. sticky..

    Sometimes I wish I could clone myself... That way, I would be able to finish this thing before I turn gray..
    Last edited by YcatX; 29th Apr 2003 at 00:30.

  12. #62
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee

    UPDATE!

    Well my project has grown once again... so I'm going to have to re-number all of them..

    FM01: Biting the Hand
    FM02: Hook Line Sinker
    FM03: Mines of Margroth
    FM04: Guilded Rivalry
    FM05: Fire and Ice
    FM06: Ashes to Ashes
    FM07: Thinner
    FM08: Rock and a Darkplace
    FM09: DarkWood
    FM10: Sacrifice
    FM11: Eye for an Eye
    FM12: Crossing Over
    FM13: Deadmen Walking
    FM14: Chimney Rock
    FM15: Dead Asylum
    FM16: Knock Knock

    Whew... Eee gad...

  13. #63
    Member
    Registered: Jul 2002
    Location: Edmonton
    Ok, I haven't played any of this series yet, but I've been reading the old post when it was first released, and the screenshots are tempting.

    So I downloaded the mission pack, and I'm wondering, should I wait for the update? What exactly are you doing with it? Should I play the version I have or wait?

  14. #64
    Member
    Registered: Jul 2001
    Location: Australia
    I sugest you play the version you have, then play the update when it coems out.

  15. #65
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    Originally posted by Porsche944
    Ok, I haven't played any of this series yet, but I've been reading the old post when it was first released, and the screenshots are tempting.

    So I downloaded the mission pack, and I'm wondering, should I wait for the update? What exactly are you doing with it? Should I play the version I have or wait?
    Many people found the first mission so difficult that they gave up.

    The walkthrough was a requirement, due to the difficulty.

    People either totally loved it, or totally hated it... No "grey" area...

  16. #66
    Member
    Registered: Jun 2002
    Location: Canada, Ontario, Toronto
    Grand work YcatX. Keep it up! Get that walkthrough done, I've died far too many times in those evil mines.

    -Alexius-
    _______________________________________
    Hammerite Imperium Lead

  17. #67
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    Originally posted by Alexius
    Grand work YcatX. Keep it up! Get that walkthrough done, I've died far too many times in those evil mines.

    -Alexius-
    _______________________________________
    Hammerite Imperium Lead

    Its on my site:

    www.ycatx.com
    (Projects>ThiefII>Walkthroughs (under PartI) )

    or



    http://www.ycatx.com/thief/iots_roo4.htm

  18. #68
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    I dunno if I should post this here, but 90% of the people didn't seem to understand the purpose of the second map page so I made this to help...


  19. #69
    Member
    Registered: Jul 2001
    Location: Australia
    Why is it that so many people don't know about the walkthrough?!?

    Re: that picture
    I'm getting the strangest sense of deja vu...

  20. #70
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee

    A screen


    From: FM1 Fair Game (Garrett meets Keeper Gorn)


    From: FM1 Fair Game (Some Keepers don't like Garrett)


    From: FM1 Fair Game (The Upper Vault)
    Last edited by nickie; 5th Jun 2012 at 11:39.

  21. #71
    Member
    Registered: Jul 2001
    Location: Australia
    WOW! Thankyou!

    I thought you said you couldn't do normal interiors! I'm glad to see you were wrong!

  22. #72
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    You will have to give Apache most of the credit. I just added AIs and a few new surpises...

    (I also added the new textures, and fluffed it up.)

    I was going to add the highlighting automap, but I'll just have it non-highlighting one to save a few hours of re-rooming and cutting out the only map page.

    The map page will be in there but not as fancy as the other 3 missions that have been fully automapped.
    Last edited by YcatX; 23rd May 2003 at 21:25.

  23. #73
    It looks very impressive.

  24. #74
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    Originally posted by jericho
    It looks very impressive.
    Thanks... I still don't show my best screens...

    And thats not to mention all the additional voices..

    Still I have to a few run-through checks to make before FM2: Hook Line Sinker is finished. (Not to mention an auto-map from hell!)

    I think I will have just a standard map too (not linked to concrete rooms)... My room brushes are enormous...

  25. #75
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee

    SCREENS FROM FM2: HOOL LINE AND SINKER

    SCREENS FROM FM2: HOOL LINE AND SINKER
    _____________________________________________________________


    3rd Street (Behind the 3rd Street Forge)


    Lower Sewer Grotto 1


    Lower Sewer Grotto 2


    WestCourt


    Portal Chamber01


    Portal Chamber02


    Portal Chamber03


    Portal Chamber04


    Portal Chamber05


    SouthWick Guard Tower
    Last edited by nickie; 5th Jun 2012 at 11:37.

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