The command you want is vm_teleport x, y, z. That will send you to that exact position. I don't see a way to orient the camera once there (rotation, inclination, declination), so you may need to do that manually.
Another approach would be a Camvator. Basically you set up a vator and attach Garrett to it. You can set pauses along the way, but again, IIRC, you will need to orient the view at each stop manually
These are all the DromEd commands I found relating to camera position. Good luck!
Code:
DromEd Command Definition
ai_cam_to_cell Send camera to AI cell
cam_attach attach camera to object
cam_level level current camera
cam_rotate rotate current camera
cam_slew slew current camera
cam_swap swap two cameras
cam_to_brush move camera to look at cur brush
cam_unroll unroll current camera
cam_warp warp camera to mouse loc
cycle_view change current camera
fit_cameras fit cameras to world/hot region
move_game_camera teleport game camera
player_cam_load load ARG or cam000.loc as player camera
player_cam_save save player camera to ARG, or drom000.cam
player_detach_arm toggle whether arm attached to player camera
player_spew_arm_offset spew arm offset from camera to monochrome
vm_teleport move camera to x,y,z
xmouse auto-select camera under mouse
zoom_2d zoom current camera
zoom_all zoom all 2d cameras
EDIT: cam_to_brush !! Of course. Brilliant!!