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Thread: Watch a newbie, remember your "first time"

  1. #201
    In reading over my first post here I realise that I probably should not have used the phrase 'intended to be played' as people tend to tack on 'by the developers' whether that was the intention or not. I apologise for this, as what I meant was in fact 'playing wrong'. I understand that this has caused some confusion and I shall endeavour to say what I mean instead of meaning what I say.

    Quote Originally Posted by Lytha
    One person would do these suicidal things, and die, and then comment it with: "Yeah, I thought as much. I am an idiot."
    Yes, this is called 'playing correctly'. Do something, find out it is a bad idea, avoid doing the same thing. It's a basic bahaviour pattern that shows you are capable of recognising causality, a behaviour pattern that just so happens to be necessary for playing games correctly. Arson Fire's run-through of Bafford's is an example of playing Thief correctly, but not in a way the developers intended.

    Quote Originally Posted by Lytha
    Khad, on the other hand does these suicidal things, dies, and then comments it with: "Oh fuck this awful game! The mission designer was out to get me, that sadistic bastard!!!oneoneonoenoe!!!!eleven"
    You forgot the bit where he does not learn his lesson and repeats it ad nauseum. In other words, he is playing the game incorrectly.

    ...

    You know, I can't stand behind what I'm saying 100% because Khad only has two hours of experience with Thief. All we can say for certain is that he is not learning as swiftly as many of you claim to have learned, and that may be the source of all the sand in your collective vaginae. So if whomever is a Mod here can do me a favour and ban this account that would be great, as I really do not want to delve further down this rabbit hole of psychological evaluation on a person I've never met; it's not fun and I am going to avoid doing it again as it is far too much effort for such meager gain. Besides, my interest in TTLG begins and ends with discovering how Khad copes with their Thief series.

    Once again I apologise for any misunderstanding, and I hope we have all learned something from this disastrous forum crossover.

    p.s. some of you are still retarded douchenozzles, as are some of us Goons (one example: me)

    p.p.s. or subhuman cockgnobblers if you prefer i switch up my swearing

  2. #202
    Taking a break
    Registered: Dec 2002
    Quote Originally Posted by Lytha View Post
    Because Loot > getting seen; and because some of the ghosting techniques aren't fun at all for me. For instance, the way how to get at the golden hammer in Cragscleft's chapel, or the golden boy in LotP.
    The golden hammer is a bitch, but perfectly doable without being seen and without moss arrows(you need to lure out the priest for the pickpocket anyway).

    I guess I just find it odd, the priest next to stairs to barracks in Cragscleft is definitely more challenging technically as there's no "obvious" way to lure him out, and you stealth past him instead of using more obvious solution of extinguishing the torch.

  3. #203
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    Just to note -- extinguishing torches is allowed under regular ghost. Now supreme...

  4. #204
    Member
    Registered: Aug 2009
    Location: Montreal, Canada
    Assassins is next. Should be good right from the start. I can hear him now: "Follow them without being noticed? Ha, right!" Then he charges them...

  5. #205
    Member
    Registered: Feb 1999
    Location: Caldera & Vabbi
    Quote Originally Posted by Koki View Post
    The golden hammer is a bitch, but perfectly doable without being seen and without moss arrows(you need to lure out the priest for the pickpocket anyway).

    I guess I just find it odd, the priest next to stairs to barracks in Cragscleft is definitely more challenging technically as there's no "obvious" way to lure him out, and you stealth past him instead of using more obvious solution of extinguishing the torch.
    Now wait just a second. "Ghosting", which I assumed that you spoke of with "full stealth", did not involve having the AI leave their alert level 0 state at any point, last time I checked those bizarre rulesets, and after I played through the game once following these rules, decided to never do this again.

    Jumping up or down or tossing a bowl on the ground to lure them out would indeed be how I handle them. But that's most certainly not ghosting, because the priest and the novice raise the arm and are most definitely alert.

    To get that stupid hammer as a "true ghost", you camp out in one of the shadows and wait for some hours. The novice moves forward on spot ever so gentle. After some hours, he's at the other side of the chapel and you can get your loot without alerting anyone.
    Last edited by Lytha; 22nd Jun 2010 at 05:45.

  6. #206
    Taking a break
    Registered: Dec 2002
    Well if that is the definition of ghosting, indeed pox on it. Can you even finish the game without alerting ANY enemy EVER?

  7. #207
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    Again, standard ghosting allows 1st level ("What was that? ... Just a rat.") alerts.

    1. Highest difficulty level available and playable, usually Expert, although it might be renamed by the author.

    2. No combat damage may be dealt or taken and no knockouts or kills of any kind are allowed, whether or not they show up in the final stats, with the exception of rule 11.

    3. Damage taken from falls, machinery, lava, etc. is allowed as a last resort, but such damage is frowned upon and must be reported.

    4. No second level alerts, that is recognition or hunting alerts, of human or non-humans AI are allowed. This includes undead, fire elementals, spiders, bots etc. Rats are excluded.

    5. Garrett must not cause suicides of AI or melees that intentionally cause AI to attack each other, with the exception of rule 12.

    6. No property damage is allowed. No banners cut, no doors bashed in, no things burnt or destroyed, and no broken glass.

    7. The use of potions, such as speed, breath, and invisibility, is allowed but frowned upon. Such use must be reported, and a ghost success so aided must be listed as "chemical success".

    8. The use of quirks of the Dark engine is allowed, but only as a last resort, and must be reported. Examples include techniques such as "banner transmigration" and "nudging," as explained in part B.

    9. No loot cheats or walkthroughs are allowed -- a point of honor that cannot be enforced.

    10. It is not necessary to re-shut doors, re-light torches, return keys, etc.. There is no time requirement, no Ironman type requirement, etc.. Just finish the mission clean, damage free, and alert free.

    11. Any mission objective that explicitly requires that one of the above rules be broken, such as "Kill the Haunts," is OK to complete and does not bust the ghost so long as no AI are alerted in the process.

    12. AI behaviors that are programmed into the game (scripts) and that are not caused by Garrett's being seen or heard, are allowed if agreed by the consensus of the ghosting community. An example is the archer fight in Life of the Party.

    13. The entire mission must be ghosted to claim success.

    Perfect Thief Mode is defined as completing all of the above requirements and also obtaining the maximum loot available for the particular mission.
    The other modes, granted, are more strict. But the standard style is not quite as punishing as some people imagine it to be. In Cragscleft, it is hard to get a Perfect Thief result, but that's it. The rest is pretty straightforward for someone who has some experience with the game.

  8. #208
    Member
    Registered: Feb 1999
    Location: Caldera & Vabbi
    "Kill the Haunts" is okay (even though there is a perfectly viable way around that objective), but getting seen by a spider or luring out the novice and the priest from the golden hammer is a bust.

    Yes. This is why I don't ghost.

  9. #209
    Taking a break
    Registered: Dec 2002
    Lame rules. Especially 10. Some ghost you are, leaving open doors, moss and extinguished torches everywhere. It makes more sense to be able to cause distraction but leave the place just as you found it.

  10. #210
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    Turns out ghosting isn't hardcore enough?

  11. #211
    Member
    Registered: Aug 2006
    Location: Deutschland
    Or not ghosty enough. Small spiders cannot complain about thieves (and don't care about ghosts anyway) but open doors are quite obvious. Anyway, I usually only ghost when I forget to use the BJ at some point.

  12. #212
    Taking a break
    Registered: Dec 2002
    That's pretty much what I aim for on this playthrough. Ghosting(can't be seen, no water/moss, close/lock all doors and chests, as little lockpick use as possible, expert with all pick pockets and loot obviously) through "human" missions, everything else is fair game. Especially undead. Luring zombies into the fire trap in Bonehoard never gets old! (it does actually, around the tenth one)

    Well, I also don't damage Burricks

  13. #213
    There's a new video up. Fire away!

  14. #214
    Taking a break
    Registered: Dec 2002
    I don't know who here called the Assassin mission failure, but that was a good call!

    And someone tell him that with weapon other than blackjack out his stealth goes to shit.

    [Edit] I love his solution - Hmmm, they're walking on the metal ramp... I don't want to walk on metal ramp. What can I do? I know, I can walk on the high ground... and then JUMP ON THE METAL RAMP.

    [Edit2]"I play Oblivion, I know how to lockpick" - priceless.

    [Edit3]"What's this do?" *click*

    Now I can't wait to see his face when
    spoiler:
    he runs from the mansion and finds out he needs to navigate the streets all the way home
    !
    Last edited by Koki; 22nd Jun 2010 at 13:59.

  15. #215
    Member
    Registered: Feb 2005
    Location: Ghent
    he is improving, but I still hate how every part of the map needs/should be made for the player's benefit (or an obstacle designed for the player to overcome). Is this egocentrism characteristic for the console generation?

    because it's kind of scary, tbh
    Last edited by mr nobuddy; 22nd Jun 2010 at 12:49.

  16. #216
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    This part's hilarious. "You vegetable bloodfart!"

    Plus some arguably competent guard-slaughter.

    Koki: spoiler that, would you. Khad's reading the thread, let him discover things on his own.

  17. #217
    Member
    Registered: Aug 2008
    Location: behind your eyeball
    well he found the booky passageway somehow. Good thing in that map the book refrobbing doesn't close up the passage, otherwise he would've never found it properly. I liked how he entered the mansion + I too am puzzled, why is there a door leading to ladder leading to water

    But anyway, should be entertaining to see how he finds that silver special items thingy. Then again, he's surprised me with such stuff before, so who knows.

  18. #218
    Member
    Registered: Feb 1999
    Location: Caldera & Vabbi
    Well, this was interesting. I didn't even realize how much trouble the trailing bit would be for a guy like Khad. The ending of this mission will be fun, but I think it'll be more difficult for him to find Ramirez.

    I still think that Thieves Guild will be more of a problem, even though he can just kill them all and then spend some more hours running in circles, and then ask his fellows for help again.

    I absolutely approve of the new set of swear words, by the way.
    Last edited by Lytha; 22nd Jun 2010 at 14:13.

  19. #219
    Quote Originally Posted by Melan View Post
    This part's hilarious. "You vegetable bloodfart!"

    Plus some arguably competent guard-slaughter.

    Koki: spoiler that, would you. Khad's reading the thread, let him discover things on his own.
    _Vaginal_ bloodfart, actually.

  20. #220
    Member
    Registered: Apr 2002
    Location: Moscow, Russia
    I think the objective to travel all the way to home if the alarm was rised exists only on Expert difficulty.

  21. #221
    Member
    Registered: Feb 1999
    Location: Caldera & Vabbi
    Quote Originally Posted by Sneaksie View Post
    I think the objective to travel all the way to home if the alarm was rised exists only on Expert difficulty.
    Nope, also in Hard. I just tested it.

    In Normal, it probably ends just while you're sitting in the treasure room and have stolen the purse or something.

  22. #222
    Member
    Registered: May 2005
    Location: Full on Kevin's mom
    If I recall, I think you just have to get back to the streets on normal.

  23. #223
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    Quote Originally Posted by Thor
    But anyway, should be entertaining to see how he finds that silver special items thingy.
    I am ashamed to admit it took me three or four playthroughs before I finally found that. People tend to forget, but Thief is hard.

    Quote Originally Posted by bloodaxis View Post
    _Vaginal_ bloodfart, actually.
    My mistake!

    Quote Originally Posted by Sneaksie
    I think the objective to travel all the way to home if the alarm was rised exists only on Expert difficulty.
    I'm pretty sure it's there on Hard, but I may be mistaken, and don't have a save on this difficulty to check it.

  24. #224
    Member
    Registered: Feb 1999
    Location: Caldera & Vabbi
    Quote Originally Posted by Random_Taffer View Post
    If I recall, I think you just have to get back to the streets on normal.
    Well, I don't know. I just failed to raise the alarm before the other two objectives were met (Ramirez' purse and some hundred gold in loot), and so the mission did indeed just end in the treasure room.

  25. #225
    Quote Originally Posted by mr nobuddy View Post
    Is this egocentrism characteristic for the console generation?
    I thought console games existed before computer games ??? ???? ???

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