haha, that's for sure. I'm proud of ya son
Hey Khad, nice job with the fire poker. Surprised me there, did ya.
Now, well, if those SA goons give you hints like "moss arrows on guards", then keep in mind that they don't really have a clue about the game series. They were talking about Thief 3 there and apparently thought that this effect would happen in all of the games. Keep the moss arrow on guard thing in mind for Thief 3, it's really fun there.
Next: the alarm was the reason why you had to run all the way back home. If you hadn't pressed that button and if no guard would've had pressed it for you after seeing you, then the mission would've indeed ended when you left the house by that waterway. Yet another thing that the goons got wrong. ("huh, the alarm did nothing, it just raised the alertness of some guards (lulz)")
And finally: keep some distance when trying to jump over these stupid things like a counter or the bridge's railing or onto tables. Else you can't jump over this shit indeed.
Good job, btw. Have fun in the next mission and kill them all for me. (and listening to one or two conversations in the deep basement in there might help you figure out where to go first in that piece of trash of a mission.)
I must say I'm kinda impressed by how he improved in this mission. Especially how he escaped the guards at Farkus' shop. Nicely done, Khad! I'm afraid you probably consider the next mission horrible - I wouldn't be surprised if it took you longer than the Bonehoard. Good luck.
Moss Arrows only work on guards if you have the bow upgrade(which you missed in Bonehoard) so don't worry about it.
And as Lytha said, keep your distance when trying to jump over things - you can't change your velocity or direction in mid-air in Thief, so you need to be moving forward when jumping to actually jump forward(Sounds obvious, doesn't it).
About control woes: lockpicks are F4 and F5. There is also a button to clear inventory, backspace by default. In case you haven't noticed, you're using the jump/block bind combo which means the jump button is block when you have the sword out and jump when you don't(as it's quite unlikely you'll be jumping with a sword). You can change it to two separate bindings but you probably shouldn't, just remember to put your sword away once you finish slashing.
And sadly, there are no submarines in Thief
I loved seeing you run away from Ramirez and his goon and hiding in the burrick pit, only to find OH GOD BURRICKS!.
Also your escape through the city, dodging around all the guards, was really quite good.
Unfortunately next up is in my opinion, the worst mission in the whole series. Have fun.
He didn't even come close to kicking the crap out of that stage. He utterly failed at the "follow the thugs" portion. As for the mansion portion, he *barely* dragged himself out of the stage with 1 health left yet again. The guy doesn't understand stealth. He doesn't use it. He ends up in swords fights with most of his encounters, and runs away from the rest. So rare is the case in which he hides silently while the guard simply walks by. He's not even doing a good job of blackjacking his way through the stages, which is pretty exceptionally easy.
for the benefit of the goons who browse this topic, here is jarvis79 (is that you?) 'kicking the crap' out of this level:
total time: 00:20:32
yes, this isn't the only way to play this level/game, but it's a more challenging way, therefore more impressive.
Last edited by mr nobuddy; 27th Jun 2010 at 14:08.
This is fantastic so far. I think a lot of you guys are too stuck on the premise of playing these games right. This is a guy who has never touched these games before and has been playing years of FPS's, 3rd person shooters and his complaints are legitimate.. But he still seems to be enjoying himself and it's a blast to watch.
Most of us are somewhere in the middle, which makes watching both sides of the spectrum so entertaining. One is nice to look at in the same way watching a master display his art, the other is like watching a novice go up against the master and getting beaten down time and time again yet standing up to have another go.
As to your point, I have to say I play games to be challenged, not to get to level 99 and kill the spiderdemon after half an hour. Right now I know most of the AI quirks in T1/2 and thus ghosting becomes more challenging, more fun than blackjacking everyone I see. To me, it is incredibly satisfying getting through the entire "The Sword" mission without being seen once...
edit: i misunderstood you. I believed you were saying how only a minority could enjoy ghosting.
We are in agreement that I don't see Khad attempting to ghost a level as necessary to enjoy his videos, but it does get on my nerves how he sometimes goes brute-force through a situation while there is a far easier, stealthier way to do so. I can understand if he forgets/doesn't know part of the gameplay, but it's irritating when he seems to just dismiss the stealthier option as a waste of (his or his audience's) time...
Put another way, I'd love it if Khad experimented with stealth a little more and be a little less reliant on the blackjack.
Last edited by mr nobuddy; 27th Jun 2010 at 16:22.
I think the time has come he must learn to use lean forward. Thieves' Guild is the point it's necessity will reach it's full potential concerning OMs.
Ah well, should be fun to see him struggle. I've never quite understood everyone's hatred toward's Thieves' Guild. Sure it's long and mazeful, but I somehow managed to enjoy it. Not all of it, ofcourse, but finding myself through that maze was a blast.
Then again, I'm kinda used to frustration, so what do I know.
P.S. mr nobuddy, it's tarvis79.
Hey Khad, your latest video was pretty good. You're getting the hang of it. You aced the firepoker secret and had no trouble finding your way across the map. Nice evasion in the shop at the end of the video too, you played that like a pro!
- There are hotkeys for most important equipment like lockpicks or flashbombs. Also, you can immediately put away any equipment with backspace. You don't have to cycle through the inventory all that much.
- Guards have to face a flashbomb, otherwise it won't affect their sight. You know, realism.
Flash bombs work the same in both games; Thief 2 just has much brighter flashes. AIs always need to be facing the flash for the effect to take place (which is why dropping them works better than throwing).
I can remember now that I went through the same thing with the burrick tunneling issue. Exactly the same thing, dodging burrick burps in the pit and wondering why there aren't any tunnels there.
I personally find it much more enjoyable now that he's displaying at least a certain amount of expertise. You know, like actually knowing about the quicksave key instead of pointlessly repeating Bafford's Manor all over again, and again, and again, and again. That was really, really, really, really annoying to watch, mostly because he was all like "this fucking game doesn't know about autosave, because people didn't believe in that in 1998" or whatever.
What was that all about, anyway? Khad, did you play too many games with those fuckingly annoying saving points instead of quicksaves or something?
Anyway, my 2.25 year old nephew could've done that in Bafford's Manor better, and I doubt that he's really the type for patience and stealth.