
Originally Posted by Tos
The saved game problem is odd. I'm not sure what could cause objects to be deleted from the inventory after loading one -- is it relatively easy to reproduce this bug? Would I run into this problem shortly after beginning the mission, or would I need to play for a bit to run into it?
The keys were fine when we first were playing, but on subsequent reloads pav discovered that she was missing keys. We double checked by going back to the office that was supposed to have the key, and it was not there. Thankfully, as I said, I was able to use /summon and create the key so we could complete the FM. So, not sure how to answer your question other than saying that every time we have reloaded, the key we needed was not in the client's inventory. I suppose we could have kept reloading many times to see if it is inevitable to happen, but I just recall it happening more than once which warranted the use of /summon.
Not sure how dying would be an objective problem. Here are the objectives from skull of st yora for reference:
Code:
fiction_0: "-"
text_0: "-"
fiction_1: "-"
text_1: "-"
fiction_2: "-"
text_2: "-"
fiction_3: "Make your way to the Lion's Inn and find out what your friend wants."
text_3: "Go to the Lion's Inn and obtain instructions from your friend."
fiction_4: "Once you know what your friend is after, retrieve the required item."
text_4: "Retrieve the item your friend is after."
fiction_5: "When your work is done, head for the north bridge and wait at the gate."
text_5: "Finally, go to the north bridge and wait there by the gate."
fiction_6: "While you are here, you might as well pick up some goodies for yourself. Get at least 1200 loot."
text_6: "Get at least 1200 loot." ---> only in normal.
fiction_7: "While you are here, you might as well loot the place. Get at least 2500 loot."
text_7: "Get at least 2500 loot." --> In Hard, which we played.
fiction_8: "While you are here, you might as well ransack the whole neighbourhood. Get at least 4000 loot."
text_8: "Get at least 4000 loot." ---> expert only.
fiction_9: "Be nice to the locals. Don't harm any innocent bystanders"
text_9: "Don't kill any bystanders." - Hard mode
fiction_10: "No point in making unnecessary trouble for yourself. Don't get blood on your hands."
text_10: "Don't kill anyone." - expert.
fiction_11: "The Mechanists must have some ancient texts that could fetch a nice price from collectors. See if you can find something." - hard
text_11: "Get your hands on an ancient scroll."
fiction_12: "There has been much talk about the Emerald Horn, which is believed to be kept in the cathedral. This is your best chance to check it out."
text_12: "Obtain the Emerald Horn from the cathedral." - expert
About the assertion error: I can tell you from as far as I can remember, that it happened when trying to load but synching just kept being displayed and nothing would happen. So I would hit escape and pick Load and try loading a save.... I think that is when it happened. But that's the first time it's ever happened, and I don't know if I can reproduce it.