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Thread: Good Old Games (gog.com)

  1. #1376
    Because there have been a lot of games in the past which didn't work due to kernel-mode drivers for CD checking and the like. Obviusly on GOG this sort of thing isn't an issue. Also, a lot of newer games tend to work better than old ones in Wine. See Skyrim, and then try some generic old point-and-click adventure game from the '90s.

    I do have Windows 7 installed, I just hate rebooting.

  2. #1377
    Member
    Registered: Apr 2002
    Location: Landahn
    [edit]It's $5.99[/edit]

    Looks like the next release is going to be Anachronox, although the link currently takes you to an error page (GOG don't seem to have updated their front page accordingly). No idea on the price.

    Anachronox..JPG
    Last edited by N'Al; 15th Mar 2012 at 08:46.

  3. #1378
    Omg YES. Anachronox is one of those games everyone says how awesome it is, but I could never find it anywhere. Finally, I get to play it, realize it's been mostly nostalgia speaking, make a bitchy thread about it and have TTLG collectively shit on me \o/ GO OBAMA

  4. #1379
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    The combat system is tedious as hell, but the game world, characters and story make it worthwhile. I may have to pick this up.

  5. #1380
    Well, I bought Anachronox, as my original copy refused to work on my Win 7 64 bit machine, no matter what I tried. Not only does the gog version work out of the box, they also seem to have fixed the infamous Lucko Coldwolf bug. I managed to follow the guy without losing him during the first map transition on first try. During my previous playthroughs this bit usually took me up to a dozen tries until it worked.

  6. #1381
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA
    I wonder if they fixed the bug that cropped up in recent years where fogging is too strong. For example, the Sendormitory interior being almost solid yellow.

  7. #1382
    Administrator
    Registered: Oct 2000
    Location: Athens of the North
    I've not encountered that particular problem myself but this may be worth a try.

  8. #1383
    Member
    Registered: Dec 1998
    Location: Mississauga, Ontario, Canada
    Quote Originally Posted by Eshaktaar View Post
    ...they also seem to have fixed the infamous Lucko Coldwolf bug. I managed to follow the guy without losing him during the first map transition on first try. During my previous playthroughs this bit usually took me up to a dozen tries until it worked.
    That is actually the main reason I stopped playing the game before. Nice to know I have the option to pick up the game again and actually get anywhere.

  9. #1384
    Was that a bug that still persisted after all those unofficial patches that one of the developers made long after ION Storm was gone?

    I would imagine that GOG are making good use of those patches.

  10. #1385
    Member
    Registered: Sep 2006
    Location: god dammit dantes
    Looks like they are. Pressing backslash speeds everything up to chipmunkville a la unofficial patch 1.02, which is a godsend for the combat.

  11. #1386
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    Backslash doesn't work for me.
    Wonder if it's a UK keyboard thing?

  12. #1387
    Try the hash key (or whatever is next to the enter key) instead.

  13. #1388
    Quote Originally Posted by faetal View Post
    Backslash doesn't work for me.
    Wonder if it's a UK keyboard thing?
    You can always change your keyboard layout configuration in control panel

  14. #1389
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA
    The time compression is just a standard keybind. Poke around in the bindings file and change it to whatever you want. I usually map a less extreme compression to "Q" to act as a ghetto run key.

  15. #1390
    Quote Originally Posted by faetal View Post
    The combat system is tedious as hell, but the game world, characters and story make it worthwhile. I may have to pick this up.
    This. It's like they took a jRPG combat system and reinvented it in the worst possible most tedious way. Shame, because it's the fly in the ointment of an otherwise joyous romp of discovery.

    The music was also aces, IIRC. Except in combat which, I can only assume, was composed by the deranged monkey responsible for coding it with the aid of a bag of spanners and a tambourine.

    Quake 2 engine, wasn't it?

  16. #1391
    Member
    Registered: Dec 1998
    Location: Mississauga, Ontario, Canada
    Quote Originally Posted by Shadowcat View Post
    Was that a bug that still persisted after all those unofficial patches that one of the developers made long after ION Storm was gone?
    Yes. It was.

  17. #1392
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    Ulukai - yes on the Q2 engine. The graphics are shitty, but still manage some charm. The hash key speeds things for me, so the combat can be sped through a little bit.

  18. #1393
    Hardly "shitty". Anachronox looked great when it came out, and some of the reasons for that don't age with the technology. I think it looks damned good for its age.

  19. #1394
    Member
    Registered: Apr 2001
    Location: Switzerland
    Anachronox never looked *great* (blocky models, low-res textures), but the art design has oodles of character, as does the entire game.

  20. #1395
    Knows his stuff
    Registered: Mar 2001
    Location: Finland
    I also seem to remember reading that they had someone who was actually trained in cinematography directing and doing the camerawork in the cutscenes. Which, for a small games studio, was kind of rare those days.

  21. #1396
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    Even when it came out, it looked pretty poor due to using a 5 year old engine. The environments were ok, but the character models were very low-poly compared to its peers. The giant clenched fists being particularly noticeable. It didn't detract from my enjoyment of it though. It still doesn't in fact.

  22. #1397
    Quote Originally Posted by henke View Post
    Which, for a small games studio, was kind of rare those days.
    A small games studio?

  23. #1398
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Jason Moyer View Post
    A small games studio?
    This. IIRC Ion Storm Dallas had like a fountain in their lobby and games rooms filled with arcade machines.

    http://www.gamebanshee.com/forums/ga...ur-109788.html

  24. #1399
    Knows his stuff
    Registered: Mar 2001
    Location: Finland
    Poor wording on my part, I meant team, not studio. IIRC Ion Storm was divided into teams, the biggest one working on Daikatana and then two smaller ones on Deus Ex and Anachronox. Anyway, small or not it was still unusual for a studio to have someone with actual training in the area directing cutscenes, and not just letting some coder do it.

  25. #1400
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA

    Somebody pressed the Emergency Parole Button!!!

    Quote Originally Posted by faetal View Post
    Even when it came out, it looked pretty poor due to using a 5 year old engine.
    The engine was fine. The problem was similar to the issue that bit SS2-- they severely lowballed their polygon and texture resolution budgets. If Anachronox had been released when originally planned, instead of years later, it would have looked perfectly acceptable by then-current standards.

    Anachronox's version of the Q2 engine was technically ahead of its time in a lot of ways. It had 32-bit color support, much-enhanced particle systems, lip-synched speech, full facial posing (albeit with few control points), the amazing in-engine cinematic system, and a scripting language so powerful that all the arcade games and action sequences were written using it.

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