Another example of a good game despite the FMV was The Beast Within (Gabriel Knight 2). Very well written too.
Well, some of the puzzles were hard as crap, but then again, this is my recalling it from a while back. Now, they probably wouldn't be as bad as my cognitive skills have improved drastically since then.
I know, but I think it's an example where FMV was done well.
Another example of a good game despite the FMV was The Beast Within (Gabriel Knight 2). Very well written too.
And everybody seemed pretty happy when Pandora Directive and Under a Killing Moon were released on GOG.
They should sell Sin Episodes. I want to play that game! The original Sin is one of my favorite FPS games.
But he can't, he's too busy telling everyone he won't serve in the armed forces because of the DMCA.
That reminds me, I got a signed copy of Sin Episodes right here.
Think I'mma sell it.
Did you ever actually install it/use it on Steam?
No. I had already played Sin epi by then.
Another great game that they should sell is Blood II.
I have fond memories of some of those Zork FMV games, they were fun. Sure, they look silly now, but back then it was cool.
http://en.wikipedia.org/wiki/Blood_II:_The_Chosen
It was released somewhere around 1997, and it used an early version of the engine that was in No One Lives Forever. This was impressive because the original Blood was released about a year prior to this on the build engine (that duke3d uses).
This was a fine example of the progress that was made in games during the late 1990s. They went from a 2.5D engine with all sprite based graphics to a fully 3D world in such a short amount of time.
I think Sulphur knows what Blood II is, but disagrees about it being a great game. I haven't played it, but most people think it sucks.
Oh by the way, gog.com now also has Interstate 76. That's bound to make some people happy...
Yes, but the game was entirely appalling, from the graphics to the gameplay. I played it. I remember seeing the scientists' 'begging' animation. And I remember being appalled.
'Lith made their name with NOLF. No one was willing to touch the Lithtech engine until they made a genuinely brilliant game with it.
Edit: Whoops. Yep, what Harvester said. Also, Interstate '76, yeah. Definitely makes me happy. One of the games I'd always meant to play but never got 'round to.
Shogo: MAD was pretty cool.
Actually, I kind of loved that game.
Agreed!!! I just loved Blood to pieces. The recent Avs.P demo reminded me of how good we had it in the good ol' days of demos/shareware.![]()
Unfortunately it's never going to happen, as Monolith does not own the rights to the series. They sold it to GT Interactive, the publisher, in 1998. GT Interactive was bought by Infogrames, and is now known as Atari Incorporated.
Except Epic have pretty much always wholly owned the IP rights to Unreal. Sometimes developers, especially unproven small time ones like Monolith was at the time, have to sacrifice their IPs if they want to land a publishing deal. Epic had built up good reputation for themselves back during the golden age of shareware.
It can be a very different story these days for indie developers since digital distribution has opened up a lot more options in the market. You can self-publish via the likes of Steam, Gamersgate, Impulse, etc.