TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 8 of 11 FirstFirst ... 34567891011 LastLast
Results 176 to 200 of 261

Thread: going to replay-any good mods?

  1. #176
    Taking a break
    Registered: Dec 2002
    Quote Originally Posted by BR796164 View Post
    I suspect that AMK puts a bit heavier burden on the CPU, as the AI is supposedly more active, they allegedly collect and use items, trade and at least for me there is more of them.
    I have never seen the "loading" disk showing in the bottom of the screen in AMK. I'd say that's the problem, loading on-the-fly got screwed up somehow.

  2. #177
    BR796164
    Registered: Dec 2000
    Location: Bratislava, Slovakia
    Neither did I actually. I use -noprefetch, but even with that I got some stuttering in vanilla, now with AMK it's very rare.

    But now I regret that AMK is not compatible with Weather Overhauled. I have reinstalled AMK Rev. 92 and WO 2.1 on top of it and it screwed up a lot of things:

    -No DNS messages
    -No training messages
    -Small dialogue glitch with random stalker (no exit dialogue option)
    -Plus when storm came, it caused a serious performance drop. As soon as the lightings started, my framerate dropped to 3-4 frames! Can't say if this is purely a WO failure or it was caused by another interference with AMK. I think I chose appropriate WO user.ltx for my PC...

    Otherwise WO looks very pretty, the storms are intimidating, sun lighting is nice to observe. But AMK is a priority for me right now. Oh well, I can't have everything.

  3. #178
    Taking a break
    Registered: Dec 2002
    Errr, there is a separate weather mod for AMK, so what's the problem?

    I honestly can't tell the difference between them, well in WO the rain was much thicker which was nice.

  4. #179
    BR796164
    Registered: Dec 2000
    Location: Bratislava, Slovakia
    I know I know, I used it before, but I didn't like it's ambient lighting indoors, it's too bright. I'll stick to default AMK weather for a moment and I shall see...

    The difference is obvious to me - transitions between weather stages aren't so sharp - just watch as the sky changes. Storms make the area dark as in the night - very atmospheric, if it wasn't dragging FPS down so bad for me. But perhaps it's required to have hi-res sky textures installed to have the best impression.

    All weather mods seem to have some flaws, perhaps it's given by the nature and limitations of the engine and of course every weather modder has different aesthetic taste for it.

  5. #180
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    I'm just going through again using the following mods:

    Patched to 1.0004
    ZRP (which includes bardak's fix)
    Raw's PLR and Rebalanced weapons mod
    Stalker Weather Overhauled (matter of taste if you like the more sky-like skies, i personally feel that the mood is maintained, or even eerier, as the normal sky contrasts harshly against the dystopian ground level visual style and eerie noises)
    Sky4CE graphics mod - for high end systems only - adds occlusion parallax rendering to the game, aka displacement mapping. Definitely adds more detail to surfaces, though some now look a *little* odd close up (kind of like a planar diagram of quantum fluctuations).
    Sound overhaul - good mod
    Ultra graphics mode 1.1 by Fan and Raff (not sure, but this may either conflict with Sky4CE or do the same as (it mentions parallax mapping) it, but I;m still experimenting

    I did try AMK, but don't like the change in mechanics much.
    ZRP is good as very customisable. I may want a play through with an overhaul mod at some point, but the mods I am using are great as they simply enhance some cosmetic aspects fo the game, while leaving it essentially the same game.

  6. #181
    BR796164
    Registered: Dec 2000
    Location: Bratislava, Slovakia
    Sky4CE - I tried it as part of Weather for AMK and I didn't notice any serious improvement in textures mapping, however it had small impact on performance. In fact textures in vanilla seem to have enough depth of it's own... I wish somebody provided me screenies for comparation.

  7. #182
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    Quote Originally Posted by BR796164 View Post
    Sky4CE - I tried it as part of Weather for AMK and I didn't notice any serious improvement in textures mapping, however it had small impact on performance. In fact textures in vanilla seem to have enough depth of it's own... I wish somebody provided me screenies for comparation.
    There's no displacement mapping in vanilla stalker.
    You can see it on surfaces as they look more textured. It's different to bump mapping, which is a 2d illusion (I know it's *all* a 2d illusion as it's on a screen, but I mean *within* that illusion ;P ), and actually adds differential bumps to the textures at the very small scale. Makes everything look a bit more realistic, but close up sometimes it can be a little odd.

    It's only been used in a few games to date - Crysis being one.

  8. #183
    BR796164
    Registered: Dec 2000
    Location: Bratislava, Slovakia
    So, could you make some screenies please?

  9. #184
    Member
    Registered: Feb 2004
    Location: Israel
    Is there a mod that makes it so you don't have to find the relevant PDA entry in order to loot a stash?

  10. #185
    Taking a break
    Registered: Dec 2002
    There was one, but all it did was to fill up all stashes with their respective loot when you started the game, so if you found the entry you got twice the loot.

  11. #186
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    Quote Originally Posted by BR796164 View Post
    So, could you make some screenies please?


    Truck metal bumpiness.



    Bumpy texture effect on pipe.



    On wall.

  12. #187
    BR796164
    Registered: Dec 2000
    Location: Bratislava, Slovakia
    That's pretty, but still it doesn't seem to be significant improvement over the original.

  13. #188
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    Quote Originally Posted by BR796164 View Post
    That's pretty, but still it doesn't seem to be significant improvement over the original.
    I'd agree, it's not *significant*, but it does make an overall difference and even subtle graphical differences can have an effect on submersion.

  14. #189
    Quote Originally Posted by faetal View Post
    even subtle graphical differences can have an effect on submersion.
    You're playing underwater now?

  15. #190
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    Quote Originally Posted by D'Arcy View Post
    You're playing underwater now?
    Heh. I meant *immersion*, it was late.

  16. #191
    I finally got around finishing the game with the Redux mod (for 1.0004), and it was great. It doesn't change the gameplay significantly (like AMK), just rebalances stuff. Here's the feature list for those who are interested, and here's a download link.

  17. #192
    Member
    Registered: Jan 2004
    Location: Land that youth forgot
    Is it worth installing the redux mod for my first play?

  18. #193
    Taking a break
    Registered: Dec 2002
    Is it worth it? Probably, yes. Should you? No.

  19. #194
    Member
    Registered: Aug 2006
    Location: Vienna, Austria
    PRIBOI STORY 1.1 is out !!!!!
    yeah, new features, bugfixes and rearranged inventory and document placement. replay one of the best total story-altering mods for STALKER: SOC

    get the patch here:
    http://priboi-story.extra.hu/page.php?id=22
    and it wouldn't be STALKER without it: first fix for the fix:
    http://rapidshare.de/files/40316349/...1_FIX.zip.html

    my most beloved mod after AMK and OL is out.
    the same team will do an "back to the roots" mod, going for old-school without the major changes OL introduced in e.g. the HUD or monsters.

    that's enough game until ClearSky comes out.

  20. #195
    Moderator
    Thief2X

    Registered: Feb 2000
    Location: Dallas
    Cool, thanks Mothra. I could never get the original to work due to a start-up bug. I'll give this one a try and hope for the best.

  21. #196
    Moderator
    Thief2X

    Registered: Feb 2000
    Location: Dallas
    Bah! Pribio is still giving me the same troubles. It crashes to desktop after fetching the objects when starting a new game (clean install, v1.0004). Might have something to do with xp64 as others have reported the same problem. There is only so many times i will reinstall a game and have it crash. Oh well, it looked good, but back to AMK.

  22. #197
    Member
    Registered: Jul 2001
    Location: cesspool
    So is AMK overall the best mod for SoC out there?

  23. #198
    Moderator
    Thief2X

    Registered: Feb 2000
    Location: Dallas
    That will depend on who you ask

    It is by far my most favored pick when it comes to mods. I don't think they have the balance quite right (difficulty will force the player to reload often, though some like that sort of thing), but i still find it very enjoyable. I usually play as far as Pripyat and then just "live in the zone". AMK is great for that.

  24. #199
    Taking a break
    Registered: Dec 2002
    Is there any realistic weapons mod for it yet?

  25. #200
    Member
    Registered: Jul 2001
    Location: cesspool
    I just installed AMK 1.4.1 and I'm impressed, especially with off-line A-life and news system. Some questions:

    -How is difficulty if compared with original game, is it overall MUCH harder? Boars in Cordon seemed much stronger than in original, I wonder if the modded game becomes *too* hard later? I always play original SoC on Master difficulty and I'm used to such difficulty, should I choose easier one for AMK?

    -What are safe places/ways to store my stuff? Considering stalkers now can steal.

    -What respawn rate should I choose - 8-12, 12-24, or 24-30 hrs? I prefer it to be like in not modded game, but I don't know what it is in original.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •