Final beta testing today buddy - TODAY!!!
No really, I'm serious. Today.
You went to Beta 3 years ago ?
What happened to TFP (it has it's own acronym it is so infamous) ?
I've been out of the forum over a year now. Did it get released ?
And what happened to all Sliptip's other projects ? Are they all dead ?
I'll probably check back to see if there's a reply in a couple of months :-)
Final beta testing today buddy - TODAY!!!
No really, I'm serious. Today.
Yep, he's serious. We just need to replace one sound effect and update the readme!
I on the other hand, need to go to work right now.
That's great news!
I myself must remember to check my csg.log more often. 1 or 2 weeks ago I did and all of a sudden I had 13(!) warnings about not being able to grab coplanar cases. I went through all my brushes one by one and discovered a number of unsnapped ones (some regarding to location and some to rotation). They must have gotten that way after I copied and rotated them as multibrushes, but forgetting to check the individual brushes afterwards. I still had 13 warnings, though, but at least I got the unsnapped brushes fixed.
I've been putting off fixing those warnings for a while now, but right now I'm having big problems building what I want, so I decided to fix those warnings once and for all. I first found 7 of them in one single spot where I had built a waterfall out of way too many complex floods and evaporates, so I simplified that a lot, and then had only six warnings left.
Right now I'm going through each area brush in search for more warnings: I found 2 in one area and was able to fix one of them and am working on pinpointing and fixing the other. After that I will have to find and fix 4 more warnings.
Hopefully I will be able to build what I was trying to build after I've fixed all the warnings, but if not, then my time still haven't been wasted, even though it means that I will have to rethink the new stuff.
I just have to share this, before I delete it:
I built a nice river with a small lake forming beneath a series of waterfalls. Everything was fine when I did complete processing on only this area, but when I tried to process the whole level, pathfinding got stuck on "walls & cliffs" (before I added the river part, pathfinding took at most a minute to complete). I spent two full days trying to fix it without success (and I tried damn almost everything I could think of) - in fact it even got worse:
See that black polygon? That's a hole into the solid void. When I moved up close I noticed that I could go through it and got a backface checks count that could have fed a whole army of backface check gnawing creatures:
Oh, and yes, the number of rendered polygons got a bit high too...
In the second screenshot I had replaced the lake with solids and pahtfinding actually finished and everything could have been fine if not for that interesting hole into the space between spaces. I could spend a couple of more days on this - and maybe solve it, but chances are that I will just move on and delete the whole river/lake-part and make this valley a lot smaller: I need to lower the cell count anyway. This valley was supposed to contain a small Pagan village, which is why I made it so big.
Last edited by qolelis; 3rd Nov 2010 at 12:37.
Just added the objectives to the last mission of my series.
http://whoopdedo.org/doku/society/r_...g_fan_missions
The problem with anything fictional with no fixed deadline is that one never quite knows when it's done.
Wow, congrats, Robin! Does that mean it's about ready to enter test?
And by the way, if you ever decide to update All Torc, I'd like to redo the voice lines I did for it. I have a much better mic and more experience now.
Not quite. I still need to add a mini-mission to end the main story, but I haven't decided whether the player will have any freedom or it'll just be a camvator mission.
It seems that more and more people are working on campaigns now: Off the top of my head I can name LarryG, GORT, Yandros & Moghedian, R Soul, myself... (Did I forget anyone?) Is it just a coincidence or is it a trend?
Anyway, I have now rebuilt my valley and the pathfinding is working again (together with everything else). Cell count went down to 27580 (from ~28500). Off to bed!
Don't forget Gaetane's Black Frog, it's a large campaign (5 missions, but the last two are huge and could count as two missions each). Technically, Sliptip and Digi's Fables is a campaign as well, being two complete missions. Also, DCE is now being done by me and Random_Taffer, Moghedian is on hiatus. But yes, there are quite a few campaigns in the works, and it's exciting!
Me too!![]()
Lady Rowena as well.
(Need I say more?)
So, 7 campaigns (9 if counting the 2-mission packs) out of ~50 FM-projects (quick count in upcoming missions thread). I think it's a definite increase and both old and new authors are doing it, but maybe for different reasons: I know I started mine because I didn't know any betterIf I had known just a little more about DromEd when I started some odd years ago, I would never have planned my first mission to be so big and I would never have had to split it up into 4 (and a half). Old authors can do it, because they clearly know what they're doing.
Thesis:
You either have to know too little or too much to start working on a campaign![]()
![]()
![]()
I'm being committed too![]()
Any forensic anthropologists around? I suspect foul play!
SkullAx..jpg
Yeah, looks like someone has been up to some real skulduggery there...![]()
dump092..jpg
in locus procul vitium scaena
I think I'll see if I can do higher poly bones to replace the stock ones and match the Schwaa skull better. Those really don't look all that great ...
If you can stick very closely to the original style/shape, then I'd certainly appreciate updated models for the EP. At the time, I recoloured the textures to bit a bit more bone-coloured (since the palettised T1 colour was much too yellow), but didn't do much more with them. Remember we can use 1024x1024 textures now.![]()
I was planning one-for-one replacements, matched close in size and orientation, so that should work with the EP. I'll make two sets of textures, 1024x1024 and then reduced down to 256x256, so we'll have both. & I'll use Schwaa's palette so that they will all look right together. Oh, since the originals aren't really all to the same scale, I'll fix that so that when assembled into a full skeleton the proportions look OK.
Sounds good to me.
Any chance to convince someone to make a model for the EP without me having to do any work.![]()
I think DromEd is trying to tell me to stop adding terrain brushes now...I am kind of done, but I would like to spend my remaining ~500 cells on some decorations.
Last edited by qolelis; 9th Nov 2010 at 16:35.
Where are you Tannar? He's the closest I can think of. I'd like to nominate myself to test every single one of these campaigns - they're all so yummy looking. Just wish I had reliable internet and I'd be knocking on all the doors!!
So nice to think of so many good things to come.
Otto also works in forensics I believe.