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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #3276
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    @Schwaa2: It may be hard to see in the image below as well, but I don't have a vertex along the middle of the lower half of the robe. I believe I lucked out due to my naive approach. I modeled my robe bottom on the dress bottom from one of the noble women. The top half and legs inside the robe were based off one of the thieves. A haircut here, a tummy tuck there, a bit of a derriere sculpting and costume tailoring, et le voilą: a new Keeper AI!

    So far, knock wood and sacrifice a goat, my misbegotten son of a thief and a noble () seems to do just fine in the game. Whew!

    ArteSkel..jpg

  2. #3277
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA
    Quote Originally Posted by LarryG View Post
    I had to take a break from those problematic room brushes. So I started a new Keeper Elder AI. This one is modeled to look like the TDS Artemis AI (more or less).
    I always suspected Clark Gable was a Keeper.

  3. #3278
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Quote Originally Posted by ZylonBane View Post
    I always suspected Clark Gable was a Keeper.
    Shhhh. Say it any louder and everyone will know!

  4. #3279
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    I uploaded beta 3 of my new mission yesterday. If all goes well the mission should be ready soon.

  5. #3280
    Mighty Pirate
    Registered: May 2000
    Location: Hollow Lane Mortuary
    I've been tidying up a few things around the house ready for halloween



    I've fixed the bugs, Safe/key, Attic Trapdoor and quite a few others that I found also fixed the outside windows glass texture which was completely black (thanks ZB) so I should be ready for a re-release.
    However........
    Pathfinding is a bit broken now! So I'm going to have to go through the room brushes and only include the areas where the ghosts can actually go.
    Can somebody remind me of the correct way to do this? Something to do with activated area brushes?

    Thanks

  6. #3281
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    This thread may help (originally asked by you and answered by Shadowspawn): http://www.ttlg.com/forums/showthrea...444#post214444

    Also this: http://www.ttlg.com/forums/showthrea...ding&p=1722501

    By the way, I recall seeing a few unaligned textures in the mission (for example the carpet on the staircase in the screenshot you posted). If you have the time it would be great to fix those too.

  7. #3282
    Member
    Registered: May 2002
    Location: Toronto
    Holy crap Saturnine! I know what I'l be re-playing this Halloween

  8. #3283
    Mighty Pirate
    Registered: May 2000
    Location: Hollow Lane Mortuary
    Thanks Haplo, I should have known I'd been in this situation before!
    And sorry to Shadowspawn, I never even thanked him!

    I have a plan now thanks to those threads and a message from Yandros, so hopefully I'll fix it. (or Yandros will! )

    Thanks Sliptip! Can we expect a halloween release from you?

  9. #3284
    Member
    Registered: May 2002
    Location: Toronto
    Quote Originally Posted by Saturnine View Post
    Thanks Sliptip! Can we expect a halloween release from you?
    Well... I have a terrible track record with release estimates so I'm going to go with Yes! Or at least close to Halloween.

  10. #3285
    Member
    Registered: Oct 2001
    Location: 210x200x64
    What can I say. I suck at room brushing. So it's probably my fault somehow. But I like the idea of getting Yandros to fix it. Yep. I like that idea. When he's done, send him over to my house. My Jeep needs washing.

  11. #3286
    Nice Sat, those pic is just crammed with details.

  12. #3287
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    Another Male Keeper Elder

    This one is the love child of a nobleman and a chambermaid. Tsk, tsk.

    Orland..jpg

  13. #3288
    Member
    Registered: Mar 2002
    Location: Whores and Dinosaurs
    Quote Originally Posted by Saturnine View Post
    I've been tidying up a few things around the house ready for halloween
    Saturnine, I would bear your retarded love babies, were I equipped to do so. That is some excellent texture work, modelling, lighting, ect. ect. ect. Great job.

  14. #3289
    Member
    Registered: Sep 2002
    Location: Bloodstone
    Saturnine, that looks amazing Very thrilled you do an update of RC (and that you're still dromeding ).

  15. #3290
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    Making decent progress with populating the cellars - the south cellar is pretty much done, except for a handful of loot items, AI, and roombrushing (I'm holding off adding those until I have the terrain, lighting, and non-loot objects in place everywhere), and I've got most of the north cellar geometry done but without most detail and clutter items yet...

    South side:


    North side:

  16. #3291
    My caves are getting bigger still and right now I'm adding more alternative routes and other extras.

    I'm also thinking about taking a break once the caves are done (terrain brush-wise) and finish a small mission which I started working on half a year ago: I feel like releasing something.

  17. #3292
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    Keeper Elder the 3rd


  18. #3293
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    A Female Keeper Elder

    This is noblew04 with slight body sculpting and serious retexturing.

    KprEldrF01..jpg

  19. #3294
    Member
    Registered: Jun 2009
    Location: Argentina
    Wow, it was a long time since i don't touch the TTLG forums, wasn't it? hehe, and i see your work is still in progress Larry, it's going very well and hard, i see. Were you thinking on stop and drink some coffee? i'm kidding.

  20. #3295
    I got frustrated, because I just couldn't seem to build anything without getting an error, so I had a break and finally visited Little Big World (great stuff), checked out the burrick caves in Down in the Bonehoard (built using mostly 8-sided cylinders and pyramids) and also took a DromEd-tour through Constantine's "subbasement" (I'll probably be borrowing some textures from T1/G).

    After the break I slowly got back to my own burrick caves, rebuilding them from scratch. I still got errors whatever I tried, but finally managed to find the right spot for the first number of brushes. I had to do "Show All" and "Complete Processing" after each change, so there was a lot of waiting involved, but I think I am finally getting the whole thing sorted now. Putting brushes below a certain level anywhere in this particular area caused errors, so hopefully if I stick to putting all brushes above that level, I'll be fine.

    Right now I am also being impressed by how the Maw of Chaos was built, and had a bit of fun in the T1G blooper mission.

  21. #3296
    qolelis,

    Not sure how your cave floors are, but when building L4D I found that intersecting dodys worked pretty good, but uneven bottoms were bad. (my dodys were all random size and the bottoms don't align)

    So putting large cubes in the bottoms to even out the floors helped alot.

  22. #3297
    Thanks for the tip! I've added it to my notes.

    My cave floors are mostly without any extra brushes and my dodecahedrons all intersect most oddly, but it's not until recently I've experienced real problems. The dodypair (by the way, calling them "dodys" makes them sound a lot less sinister... ) in question originally had a wedge as a floor.

    My burrick caves are, luckily, just a very small part of my cave-system, so rebuilding them was not as hard as it could have been and I'm almost done now. I've had a few errors of course, but nothing as serious as before.

    Edit:
    Speaking of Left for Dead: I remember my computer couldn't handle that mission of yours when it came out, so I had to give up at the time, but now that you mentioned it, I just had to try it again. My current machine had no problem handling it, so I've been playing for a couple of hours now. What a great mission: so much to explore and do Great voice-acting too; I couldn't help but stop for a while and listen to the drunk Keeper lady in the bar: That woman is drunk
    Last edited by qolelis; 26th Oct 2010 at 21:53.

  23. #3298
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    Working on the guard's room, needs a couple of weapon racks adding but otherwise it's mostly populated other than supplies, loot, and notices on the board.



    I've finally broken down and made some new wooden chairs, too - they are simple wooden chairs that don't look like 6 pieces of wood badly shoved together:


  24. #3299
    Member
    Registered: Sep 2002
    Location: Pennsylvania
    Quote Originally Posted by Saturnine View Post
    I've been tidying up a few things around the house ready for halloween
    How's this coming along, Saturnine? Is there still a chance of a Halloween release?

  25. #3300
    Member
    Registered: Nov 2001
    Location: The Highwater Estate

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