Um, that object would fit in System Shock 2, but looks far, far too modern for a Thief object.
A Thief-styled wire cutter would have a rougher blade and a crude leather-wrapped handle.
That looks like it's made out cast metal with modern paint and a foam handle.
Something like this:
Yes that's definitely NV, working on his NVscripts.
I can't see your images. After the whirling thing all I can see is a black rectangle.
Odd. They are just .jpg hosted by TTLG ... anyone else not able to see them?
Suddenly I CAN see them. Sorry I can't believe my own eyes.....
Yes I like the modified version better too. For the idea that I have, I need one with metal handles (no leather wraps). The modified version can pass for that.
Larry: the mechanism on that bolt cutter still looks a little too modern. You might want to see if you can get a better quality source image for the metal part, too - the quality of that texture isn't great.
the Internet Prism.
I've also carefully manipulated Google Image Search so that I'll be the first result for "old bolt cutters".
The first in a series of Penny Dreadfuls
A new typeface (Queen Empress) and new bookart for the penny dreadfuls. This font is based on the headings in the English Daily Express' souvenir book "King Emperor's Jubilee" published in 1935, and was created by Paul Lloyd. His site is a great resource for free and unique fonts.
And just generally marveling at the tools that LGS and prior fans have gifted to us. It really is amazing.
Last edited by LarryG; 8th Jun 2010 at 10:44.
"For the Overmind..."
VIDEO: click to see.
I tried for a couple of hours to use a fish AI, but no matter what I did, after a few minutes it would stop patrolling and start bobbing up and down in place with a very non-fishy motion. So I changed it to a fish-vator. Less random, but more reliable. I'm thinking of adding some small bubbles, a tiny castle, and a few plants to make it more interesting.
Last edited by LarryG; 15th Jun 2010 at 23:02. Reason: Video hint
I have a question:
I want a MaleServ1 to play Conv 21 (lying on the floor on stomach, pounding his fists on the ground). over and over. It works but I have trouble keeping him on the floor. I have tried various starting angles and heights, but he always ends up floating in the air a few units above the floor. Sometimes he starts like that, sometimes he starts on the floor but after one loop he moves up, and sometimes he keeps moving up until he hits the ceiling. Also, after each loop he moves forward a bit, until his head disappears in the wall.
In case it is important, there is a blood stain on the floor, and the AI has a AIWatchObj link to it to play the conversation.
How can I get the guy to stay on the floor and not change his X,Y and Z?
Last edited by qolelis; 13th Jun 2010 at 08:07.
I had the same problem with the guy being sawed in half in DP2, although with a different motion, and in that case he actually floated to the ceiling by the end of one motion iteration. I solved it by putting an invisible object right above him to keep him on the table. Guess he didn't want to be cut in half!
Any chance of getting away with a greater number of sides for the sphere? It looks a bit too faceted - unless that's intentional!
It was intentional. I wanted a blocky look. But perhaps it would look better as a more rounder cylinder. That was one reason I posted it: I wasn't certain that the blocky look worked. But I didn't make a spherical bowl; this is a cylindrical section. Should I have made a spherical fish bowl, do you think?
Yes, a round bowl. The cylindrical section style bowl is a very modern design, isn't it?