Armor Rating is global regardless of source and armor hit location is decided randomly, with various chances for each location. I've had rats and mudcrabs break my helmet, even though they quite clearly never hit above my stomach.Originally Posted by Lacerta
To do something like this would likely require a bit of .exe/dll modding. Unless Beth have made a hidden option that just needs to be toggled on somewhere.
You likely won't be able to do any of this without .exe/dll modding. Besides, some enemies would become way too annoying. Rats & mudcrabs = crippled and no way of getting anywhere. And where would spell damage be applied to?Any thoughts?