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Thread: Metro 9001: Last Light

  1. #26
    Member
    Registered: Dec 2006
    Location: Rochester, NY
    Quote Originally Posted by Brethren View Post
    People want Metro to be Stalker...but it ain't.
    Still, Metro was never Call of Duty underground. It was a shooter, but it was a shooter with excellent story and atmosphere, and never a fast-paced action shooter. I think the main concern isn't with it not being open-world or full of exploration or whatever, but that it's looking more like a conventional FPS than its predecessor. That could just be marketing choosing the coolest blow-stuff-up action-packed sequences to show off to the public, but I think it's still a legitimate concern until we play the game and know for certain.

  2. #27
    Member
    Registered: Jul 2004
    Location: Reykjavík, Iceland
    I really wish 4A would allow us to save whenever we want. Manual saves and checkpoints can co-exist in harmony just fine. People who prefer checkpoints only can choose to not press the quick save button or visit the save menu, it is that easy really. And as far as I am concerned a steady progress is far more immersive than playing the same difficult sections several times, listening to the same conversations until you can repeat them word by word correctly. While the level designers overall did a competent job at placing the checkpoints I still had a lot of long repeats, namely during the stealth sections, me saying "Are you fucking kidding me? I go all the way back here?" was not uncommon.

    And there are some inherent flaws in the implementation of the save system. Suppose that you are in Dead City 1 and want to explore the final area. Seeing as this is your first runthrough you walk straight into an endlevel trigger without knowing it was there. No biggie. Now you just go to the menu to load the last checkpoint from the previous level an- oh wait, it is gone. You have to replay Dead City 1 from the beginning if you want to fully explore that area. This limitation also translated to me thinking that checkpoints were not stored, because when I started the game I instinctively went to the load menu which only lists the auto-saves. Then I found that Continue main menu element. Maybe this would have been less of an issue for me if they hadn't made the main menu so fucking graphical and annoying, menus should always be a list of text items, like every other menu screen in the game.

    Fuck the person responsible for the stuck-to-a-turret / stuck-to-a-vehicle sections of the game. Does anyone honestly enjoy these? I ended up godmode-ing the journey through that target practice bit where there were like a dozen enemies shooting at me from left and right as the vehicle slowly moved. Then I learned that scout at the start is actually killable, because I got the impression that he was invulnerable to my weapons. And is it just me or do those enemies only attack Artyom and not the friend next to him on the platform? Considering he is wearing armour and I a stealth suit distributing the damage REALLY would have helped.

    And I have to question the filter mechanic in this game. May I ask why the last new filters you can buy are only in Market, and why you can not pick new ones up until you are below something like 15 minutes? That is fucking retarded. You can carry hundreds or even thousands of ammo rounds but not an hour worth of filters? If you haven't played the game before how are you supposed to know you should fully stock up on them in Market so that you don't risk destroying the game for you later? I would have no problems with the gas mask mechanic in this game if it was well implemented, but as it is it is seriously flawed.

    That wall of text being said, as you can guess I don't want to see these things appear in Metro: Last Light. While Metro 2033 is an excellent game there is a vast room for improvement and I hope 4A will grab the chance and learn from their mistakes, and considering that they will shoot me in the balls once again with the same sadistic save system as before I'm not keeping my hopes up.

  3. #28
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Until Dec 16th, you can get a free Steam key for Metro 2033.
    http://freemetrogame.com/
    Facebook account required.

  4. #29

  5. #30
    Member
    Registered: Aug 2004
    Location: beware my power. <3
    And 14th for us red-blooded Yanks, because our games industry isn't wholly held hostage by grumpy shops.

  6. #31
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    Ha!

    I was got the 1st game a couple months ago, and I am now excited about this game. Mostly because I like the setting, but would like to see the gameplay 'tuned' a bit as I thought the 1st game was a little rough.

  7. #32
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    I must finish the 1st game some time.

  8. #33
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    http://www.gamesindustry.biz/article...of-an-underdog
    Former THQ president Jason Rubin spills the beans on the working conditions and other adversities that 4A Games overcame to ship Last Light.

  9. #34
    Member
    Registered: Jun 1999
    Location: Procrastination, Australia
    It's kind of amazing. It makes the Ukraine sound like it might as well be game designing in Afghanistan or somewhere.

  10. #35
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    If 4A had been given a more competitive budget, in a saner environment, hadn't wasted a year-plus chasing the irrational requirement of THQ's original producers to fit multiplayer and co-op into the same deadline and budget(!), hadn't had to deal with the transition to a new publisher in the crucial few months before final, what could 4A have created?
    Is it outside the realms of reality to wonder if this may have contributed somehow to the game? It's a bleak game and it sounds like they had plenty to draw on.

  11. #36
    Member
    Registered: Sep 2006
    Location: god dammit dantes
    Sure. Creativity's true potential is always unleashed when there's restrictions placed on it. Like the demo scene and the mindblowing things they do in a bunch of kilobytes.

    Maybe all creative work would be better served by being bound and shackled instead of having imaginations given free reign? I dunno, I like a world where there's freedom to choose. Not having a proper chair to sit on at your workplace is ridiculous shit that calls for a union or some sort of oversight committee action.

  12. #37
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    Oh I didn't mean that I approve of their situation - far from. Just can't help but feel that maybe if they had a tonne of money thrown at them, that money would likely come with execs telling them not to take risks.

  13. #38
    I'm encountering an annoying graphical bug. You know that heat effect usually used for fire and such? Well it looks like a bunch of blocky sprites with a jelly-like consistency. In addition each shot fired has a circular "shockwave" effect. Both of those look ugly and distracting. At first I thought that's how it's meant to be until I discovered that it all looks fine on Very High settings. It's messed up on all the others.

    I haven't found a solution to that (although a couple of people have mentioned it as well). If anyone comes across a fix, let me know. I'll keep an eye out, maybe the patch will get it right. My rig won't handle Very High settings and playing with this horrible shockwave after each shot is not something I want to do.

  14. #39
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Listing your video card and its manufacturer would help.

    You might have some stupid driver forced graphical feature(s) overriding the game's native settings. AMD Catalyst drivers in particular force stupid shit like that on by default.

    Nvidia released a beta driver optimised for Last Light, v320.14.

  15. #40
    New Member
    Registered: Jun 2009
    Location: In The Alchemist's mind!
    I am almost done finishing this game a second time in Ranger mode. Dont compare it to Stalker or Fallout. Their only relation is the theme.

    That entire fallacy aside, the game is wonderful. Painfully linear, but wonderful none the less. The visuals are compelling but it's funny that the smaller details are what sell it for me. Having to replace your air filter, manually wiping your mask clean when you get blood or water or whatever on it. Charging up your flashlight. Using your lighter to burn cobwebs that otherwise slow you down. All in all it does a very good job of making you experience a nuclear wasteland, while giving you some fun shooting and an okayish story to follow. I mean, for the most part the story is good, but I have some gripes with the Dark Ones shift in the narrative. Probably only because there was no backstory to explain why, but I wont get into the details so that I dont ruin anything.

    So, having said that, let me summarize: It's a very linear but none the less very enjoyable game that does a great job of making you feel as though you are experiencing what its like in a post apocalyptic wasteland. It's linearity and gameplay mechanics make it more similar to a shooter than it does to non linear games such as Fallout or Stalker, so dont make those comparisons. It's unnecessary. The visuals are... striking. I'm not one to prioritize graphics over gameplay (I still play Doom ffs) but the graphics in this game do a hell of a job of producing an engrossing environment that feels appropriate and accurate to its theme from end to end.

    The game is short however. Took me a day and a half to beat it the first time around (over a weekend) and despite having to focus much more on extreme Stealth now that I'm playing it again in Ranger mode as well as exploring every last nook and cranny I'm sitll making a hell of a lot of progress towards finishing it a second time.

    All in all, I would recommend this game to anyone who is a fan of the post apocalyptic setting, as it provides one of the most convincing worlds to experience. But if you go in expecting the mechanics of the aforementioned classic post apoc games you wont come out satisfied.

    The game has tiny areas of non-linearity but the mostly deal with how you engage the enemy in the area, from what direction, etc. I think in terms of gameplay its most similar to Dishonored.

    I'm going to go back and play the first one now, as I am left wanting for more.

    Oh, and I forgot to mention: The game is suitably scary. It does have some jump scares but I am less affected by those. Its ambiance is frighting and stressful. Even on the second playthrough, where I more or less know what is danger and what is not, I still feel fear.

  16. #41
    Quote Originally Posted by EvaUnit02 View Post
    Listing your video card and its manufacturer would help.

    You might have some stupid driver forced graphical feature(s) overriding the game's native settings. AMD Catalyst drivers in particular force stupid shit like that on by default.

    Nvidia released a beta driver optimised for Last Light, v320.14.
    I'm using Gigabyte's gtx260. Tried both with beta drivers and with the latest normal ones.

  17. #42
    Member
    Registered: Aug 2004
    Location: beware my power. <3
    Quote Originally Posted by Ziaeon View Post
    Dont compare it to Stalker or Fallout. Their only relation is the theme.
    People still do that? Because they did that with the first game too.

  18. #43
    Member
    Registered: Feb 2001
    Location: Draggy the Dragons house
    Well I've seen any number of previews on various gaming sites mention Stalker, not so much Fallout.

  19. #44
    New Member
    Registered: Jun 2009
    Location: In The Alchemist's mind!
    I spent a few hours today with the original, Metro 2033 and I thought I'd share my thoughts on it for those still on the fence.

    Metro 2033 is not nearly half as charming or engaging as Last Light. The combat is clumsier, the world isnt as detailed, and it has a lot of kinks that had apparently been worked out in Last Light. Having said that, I'm still playing it because it's not terrible and I enjoy reliving the background story of Artoym and The Dark Ones.

    So in retrospect, Last Light is everything Metro 2033 should have been.

  20. #45
    Member
    Registered: Jul 2001
    Location: cesspool
    At least half of what Rubin said is bullshit. Construction generators, there is virtually no outages in Kyiv; chairs from Poland, you can buy Aeron chairs in lots of local places. The only thing that looks credible is size of the office and funding.
    Last edited by 242; 19th May 2013 at 01:49.

  21. #46
    Member
    Registered: Jun 1999
    Location: Procrastination, Australia
    I was hoping you'd turn up.
    I found this with a cursory search too:
    http://officedistrict.com.ua/en/catalog/herman_miller/

    It's interesting. He's definitely playing to some grim Soviet stereotype (or prejudiced to see things as such).
    Could they just have had crappy power where they are and he filled in the blanks as to why in his own head, I wonder? (I mean, we all have "centralised power" of some sort and it's not a terrifying symbol of Communist oppression. Sometimes its good, sometimes its bad)

  22. #47
    Member
    Registered: Jul 2001
    Location: cesspool
    Well, they may have been in a building which is powered by crappy power substation or power line if they really have outages that often, but then it means they were very unlucky when chose their office.

  23. #48
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Quote Originally Posted by Sulphur View Post
    Sure. Creativity's true potential is always unleashed when there's restrictions placed on it. Like the demo scene and the mindblowing things they do in a bunch of kilobytes.

    Maybe all creative work would be better served by being bound and shackled instead of having imaginations given free reign?
    Second this 100%. So much good stuff has come from restrictions, as it limits the possible scope and refines the process, whilst still bringing boundless ideas within such strict limits. Just look at what people used to do with small amounts of memory. Amazing.

    Oh and Angry Joe reviewed the game today:
    Angry Joe Review
    Last edited by icemann; 19th May 2013 at 07:56.

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