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Thread: Dromed FAQ

  1. #101
    I have a dumb newb question.
    I've spawned in some 4x8 windows and resized them to be much larger. That all works fine, but when the windows are smashed they spawn a regular sized broken window object. How can I have those spawn at the size I want?

  2. #102
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Look at the original archetype. It has a corpse link to BrokenWin. When you smash the window, it 'dies' and is replaced by the BrokenWin. That's why it appears to resize itself. Now look at the two child archetypes - BreakWinS and the other one. They each have corpse links to different archetypes.

    Make a note of the scale property on your window, and go into the hierarchy and make a new one inheriting from BrokenWin. Add the scale property to the new archetype, and then give your resized window a corpse link to it. This requires a custom gamesys, see the new FAQ for details

  3. #103

  4. #104
    Cheers R Soul.

    I was gonna reply and say that you'd have to make the model yourself, but I didn't know that dromed replaced the glass window with a broken version. I see now, so all you'd have to do is change the corpse linked object to match the resized windows.

  5. #105
    New Member
    Registered: Apr 2011
    Location: Normandy, France
    Does someone know if it's possible to extract schemas from a .gam (inverse of 'reload_schemas' actually)? I mean, from a fan-made .gam, not the original schemas.

  6. #106
    Member
    Registered: Jan 2009
    Location: Germany
    You should look on Telliamed's Homepage. There are some sorts of python scripts which do this job.

  7. #107
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    If the mission author is still active, you might just ask for the schema files if he/she still has them.

  8. #108
    New Member
    Registered: Apr 2011
    Location: Normandy, France
    There are some sorts of python scripts which do this job.
    Well, I don't know how to use scripts, and unfortunately, it seems that these scripts can't do what I'd like to (unless I missed something). But thanks anyway for the link!

    If the mission author is still active, you might just ask for the schema files if he/she still has them.
    Alas, he was Alexius And he just answered me he had not the schemas any more (nor blank maps, voiceless movie...). Ah, if only the Hammerite team revived...

  9. #109
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    I was actually the lead of the team that delivered the mission after the HI Team abandoned it, but I don't think I ever had or created any schema files. I'll check when I get home, though.

  10. #110
    Member
    Registered: Aug 2001
    Location: Virginia, USA
    Quote Originally Posted by Frère Staven View Post
    Well, I don't know how to use scripts, and unfortunately, it seems that these scripts can't do what I'd like to
    Not that kind of script.

    And it needed some maintenance anyway. Stupid python said in the manual that 'long' conversions were 32 bits but it's really 64 bits.

    So, was it Seven Shades of Mercury you were interested in? http://codepad.org/99O8ZaUR

  11. #111
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    I also have a few schemas for 7 Shades, just the ones we rewrote though, not all of them. You can get all of them from Telliamed's link. Handy Python script, that.

  12. #112
    New Member
    Registered: Apr 2011
    Location: Normandy, France
    Thank you very much, taffers! That will be useful!

  13. #113
    Member
    Registered: Mar 2009
    Location: A beautiful house (This isn't)
    Not sure if this FAQ thread is still viable, but does anyone know what the monolog message "Not looking for big file" at the beginning of starting Dromed means?

    And whether or not I should need to rectify whatever it's talking about?

  14. #114
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    1. this thread is not intended to be posted to. It is for frequently asked questions. If enough other people keep asking the same question, it may get added to this thread. Right now you are the first to ask this question. You should have posted your individual question as a new thread in TEG.

    2. That means that skip_starting_checks isn't defined, which makes your install questionable since the default cam_ext defines it. It sounds like you need to look at and fix your installation config files. Other things are likely to be wrong as well.

  15. #115
    Member
    Registered: Mar 2009
    Location: A beautiful house (This isn't)
    Ah, sorry about that. Anyways, I had been having issues getting it setup earlier. I'm using the steam version of Thief 2, BTW. But I'll figure it out on my own time. Thanks for pointing me in the right direction though, Larry.

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