It should already start in the off position, as should any lever.
Hi, I am using a sliding on/off switch but I want the lever in the off postion when game starts.
I am controlling a fnordlock, so I have AnimS-Reverse and Joint1AnimS-Reverse. I have Joint 1 postion set to 0.70 I got this info from miss11-Return to the Cathedral. I am not sure what to do to get the lever starting in the Off position.
Thanks for any help.
It should already start in the off position, as should any lever.
AFAIK "AnimS [None]" means that the lever is in "off"-position, since "AnimS [On]" makes it go to its "on"-position.
Thanks guys, I will write this in my notebook. The switch actually did start in the off position, but I messed with it long enough to create a boat anchor out of it.![]()
I guess you can't use "TrigWorldFrob" since this would interfer with "StdKey" (due to "Frob Info -> World [Script]"). What about "TrigContained" and linking each key to RAT?
Thankyou Steffen, that worked perfectly even though contained links already existed, as all 8 are on thieves belts.
I think that would be because it is triggered by the "Contained" message, not by having a Contains link. I suspect that the pre-existing Contains links don't generate "Contained" messages when the mission starts.
well,it was fine for the objective, but trigcontained destroyed all 8 of my keys. If I find a solution to the problem, I will post it here. no script other than stdkey will work on keys. I will experiment with s&r's.
Last edited by darthsLair; 8th Jun 2012 at 23:00.
You might try using TrigWorldFrob on the keys instead, and link them all to a RAT linked to a QVTrap.
Hi Russ, Well I actually did that last week, and it destroyed all 8 of my keys. The objective triggers fine, but it renders the keys useless to the locks they open. I am trying s&r's now, and will report my results. This is a lesson to be learned for me anyway," never mess with keys"
S&R's worked beautifully. Make a stim for each key. Place the source on the key, and use:shape data>Frob in the World. Place each stim on Garrett as a Receptron, and as he frobs the key from a belt or such, will frob a blue room button--Cd--->Rat--->QvarTrap =1:goal_state_x I have 8 keys needed to satisfy an objective
Last edited by darthsLair; 9th Jun 2012 at 00:37.
When you added TrigWorldFrob, did you set Don't Inherit to true?
Been a while, not sure why i stopped dromed. Would stdbutton script work on the keys? Link that to a RAT