-
Dark Messiah - Finished - Awsome Game
I´ve just finished this game a few days a go, and i must express how i love this game, thanks to its great design(architecture) very beautifull and outstanding, the enviroments are astunning, the gameplay is a bit difficult at the beginning, but with some trainning you know the best way to defeat your enemys, the storyline could have been more extensive, unless there will be a prologue of this game, and i hope so
this game remind me a lot Severance Blade and a bit Thief.
Anyway Congratulations to the authors of this game for bringing a master piece like this game
-
nice, i'm just playing it through the last missions, fooled around with many different abilities and I am already looking forward to play it again with a more focused upgrade path. it's nice to dive in and out without missing much (the story for example). the environments are nice but their structure is very samey and game-y (meaning every location has the typical spikes on the wall, fireplace and breakable wooden supports and stupid AI running besides it) but I quickly overlooked it and embraced my dual daggers, poison bow and power strikes. hurray !!!
-
I believe the game plays best when you pick a certain career path and stick with it. I did a jack-of-all, and "enjoyed" the challenge of being underpowered (but able to do anything), until I found some overpowered weaponry that made the rest of the game a walkthrough.
Now if only we could get a game with the melee combat of DarkM, the magic-use of Arx, the sneaking of Thief, and the storytelling of an (early/mid) Ultima.
-
-
just finished it too
picked this up for $3 when Circuit City went belly up ... yes, there's the odd Vista crash on close but for the most part, this game was cool.
I maxed out stealth and bow and was able to finish the game with leftover skill points ... in fact, I had about 17 left going into the final fight.
The game really rewards exploration nicely with secret areas and traps ready to be triggered also ... you can find yourself a nice hideaway nook to snipe enemies most of the time.
The game was quite hard at first going this route, since some levels had a lot of straight-up combat which is hard for an archer. But once you get a decent bow (the ice-bow was used a lot until the end) it becomes easier.
All in all, a worthy thiefy experience. Its nice to see rope arrows again!
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules