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glassy liquid (not what i want)
When I add my liquid, it's glassy smooth from the get-go. I'm following the 3d buzz tutorial, and I can see from their side view that there are ripples in the orthographic viewpoints, and the water is rippling in the 3d one.
Now it was correct when I first put it in, but I musta clicked something that messed it up, cause my ripples went away. When I try deleting it and starting over, it still has the problem now.
In the game, the water ripples when I jump in it, but by default, it's glassy smoove with no ripples.
Help?
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Have you changed the default settings on the FluidSurfaceInfo? Usually the thing should be flapping around so hard as to be unusable... Usually needs a good dose of damping and setting the speed way lower.
erm... only thing I can think immediately is that the real-time updating might not be set to on in your viewports. But that's a stupid goofy thing that I'm sure you checked first off, so I'm not really certain what the thing could be.
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...bizarre. I quit, reopened and started over, and the problem was still there. I quit again, and later in the day, when I reopened and started over, the problem was gone!
thanks for the reply!
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