glassy liquid (not what i want)
When I add my liquid, it's glassy smooth from the get-go. I'm following the 3d buzz tutorial, and I can see from their side view that there are ripples in the orthographic viewpoints, and the water is rippling in the 3d one.
Now it was correct when I first put it in, but I musta clicked something that messed it up, cause my ripples went away. When I try deleting it and starting over, it still has the problem now.
In the game, the water ripples when I jump in it, but by default, it's glassy smoove with no ripples.
Have you changed the default settings on the FluidSurfaceInfo? Usually the thing should be flapping around so hard as to be unusable... Usually needs a good dose of damping and setting the speed way lower.
erm... only thing I can think immediately is that the real-time updating might not be set to on in your viewports. But that's a stupid goofy thing that I'm sure you checked first off, so I'm not really certain what the thing could be.
...bizarre. I quit, reopened and started over, and the problem was still there. I quit again, and later in the day, when I reopened and started over, the problem was gone!
thanks for the reply!